Version 2.2.0 - Weather
Features: Added Rain and Snow weather options When raining, all terrain that is harvested regrows 25% faster When snowing, all soldiers travel 25% slower When snowing, all Plebs require 50% extra food The weather can be selected for all random maps Added 'Boundary Stones' Boundar
Features:
Added Rain and Snow weather options
When raining, all terrain that is harvested regrows 25% faster
When snowing, all soldiers travel 25% slower
When snowing, all Plebs require 50% extra food
The weather can be selected for all random maps
Added 'Boundary Stones'
Boundary Stones appear on all maps and are discovered by units
When moving units close to Boundary Stones, a circle of Fog-of-War is cleared to give visibility
The area of visibility is increased for each unit, up to 4 units
Increased the visibility of projectiles, thanks /u/weidback
Changes to some unit models to make them more unique, thanks /u/hellishdelusion & /u/Serasul
Show unit silhouettes behind buildings and terrain, thanks /u/Serasul
Changes to the general lighting, thanks /u/Marvluss & /u/aPOPblops
Added unit blood and optional damage indicators, thanks /u/Professional_Sir_936 & /u/roastm4 & /u/Sn0wflake69 & /u/SayuriShoji
Tweaked metal colours to make 'Attack' metals more distinct from 'Defence' metals
Updated some unit models to show the metal colour more
Added dirt patches and puddles to all maps
Gameplay:
Reduced the health of most buildings
Increased the flight arc of most projectiles
Armour and 'attack type' are now more punishing
Concussive attacks against High armour deals more damage than before
Piercing attacks against Low armour deals more damage than before
Increased the separation between units, thanks /u/chillermane & /u/untiedgames & /u/xiaorobear
Improvements to Animation playback and alignment when damage is taken
UI:
General tutorial improvements, thanks GuardYaGrille
Improved cases where steps would progress too soon
Improved cases where steps would not progress soon enough
Fixed resource highlighting
Decreased the speed and volume of dialogue sounds, thanks GuardYaGrille
Centre building creation options to their UI button, thanks GuardYaGrille
Fixed message highlighting if UI Zoom is changed
Fixed the number of killed units not being calculated correctly
Fixed the unit score count going off screen
Levels:
Added Rain and Snow to some Campaign and Skirmish levels
Added dirt/puddles to all levels
Added Boundary Stones to all levels
Ensure random map always have the minimum number of player positions
Bug-fixes:
Fixed changing shadow setting causes Fog-of-War to break, thanks SunNoise
Fixed a case where Plebs couldn't reach any resources
Corrected terrain being offset from their correct position in some cases
Town highlighting colour can be incorrect if you load a second map
Cycling player livery for random map skipped colours for the empty player slots
Fixed a crash caused by playing gates
Corrected some issues with explosions
