Developer postOriginal post (opens in a new tab)

Version 1.8.0 - Campaign Overworld

Features:

  • Added the 'Campaign overworld map'
    • Campaign levels are selected by clicking on the map and moving your character to a Banner, which displays the level details
    • Completing a level will unlock the next level for that campaign, and with enough completed levels, other campaigns are also unlocked
    • The campaign can be played-through at any difficulty, but completing a level will only unlock the next level for the completed difficulty and lower difficulties. E.g. Completing a level at the 'Pleb' difficulty will unlock the next level for both 'Pleb' difficulty and 'Casual' difficulty, but will remain locked for the 'Commander' difficulty

  • Updated the title music
  • Updated the in-game music

Gameplay:

  • Roads can now be placed at any angle, making it easier to create more complex road networks
  • Roads are slightly smaller
  • The resources needed to create a Road for all Nations are now easier to gather
    • Increased the number of Sandstone Bricks harvested by the Egyptian Mason from 1 to 4
    • Increased the number of Stone Bricks crafted by the Greek Brickmaker from 3 to 5
    • Increased the number of Timber crafted by the Norsemen Carpenters from 3 to 5

  • Removed Hammer And Chisel from Egyptians, fully replaced with Adze
  • Changed Norsemen Longship resources to require Nails instead of Ingots
  • Changed some building resource requirements for all Nations

Performance:

  • Improved the compression for all audio

UI:

  • All Resources in all Buildings now display a description when hovering
  • Updated the descriptions of many Resources, Buildings, and Vehicles
  • Selecting a save-file displays if the level is part of a Campaign

Bug-fixes:

  • Fixed fire being incorrectly shown behind the fog-of-war
  • Fixed cases where UI icons were not changing correctly
  • Corrected a few cases where objects were being rotated incorrectly