Features:
- Added the 'Campaign overworld map'
- Campaign levels are selected by clicking on the map and moving your character to a Banner, which displays the level details
- Completing a level will unlock the next level for that campaign, and with enough completed levels, other campaigns are also unlocked
- The campaign can be played-through at any difficulty, but completing a level will only unlock the next level for the completed difficulty and lower difficulties. E.g. Completing a level at the 'Pleb' difficulty will unlock the next level for both 'Pleb' difficulty and 'Casual' difficulty, but will remain locked for the 'Commander' difficulty
- Updated the title music
- Updated the in-game music
Gameplay:
- Roads can now be placed at any angle, making it easier to create more complex road networks
- Roads are slightly smaller
- The resources needed to create a Road for all Nations are now easier to gather
- Increased the number of Sandstone Bricks harvested by the Egyptian Mason from 1 to 4
- Increased the number of Stone Bricks crafted by the Greek Brickmaker from 3 to 5
- Increased the number of Timber crafted by the Norsemen Carpenters from 3 to 5
- Removed Hammer And Chisel from Egyptians, fully replaced with Adze
- Changed Norsemen Longship resources to require Nails instead of Ingots
- Changed some building resource requirements for all Nations
Performance:
- Improved the compression for all audio
UI:
- All Resources in all Buildings now display a description when hovering
- Updated the descriptions of many Resources, Buildings, and Vehicles
- Selecting a save-file displays if the level is part of a Campaign
Bug-fixes:
- Fixed fire being incorrectly shown behind the fog-of-war
- Fixed cases where UI icons were not changing correctly
- Corrected a few cases where objects were being rotated incorrectly