Steam status

Steam web services reachable

Latest recording · Auto-refreshes every minute

Reachable

285 ms

Reachable

229 ms

Reachable

208 ms

Steam users

Online

30,693,462

In-game

9,267,173

Online usersPeak 41,976,896
In-game usersPeak 13,806,585

Game services

Counter-Strike APIReachable
Counter-Strike Sessions LogonNormal
Counter-Strike Player InventoriesOffline
Counter-Strike Matchmaking SchedulerNormal
Deadlock APIReachable
Dota 2 APIReachable
TF2 APIReachable

Steam connection managers

67%

316 of 471 advertised endpoints reachable

Reachability historyPeak 67.7%

GaugeDB

DatabaseReachable
Steam collectorRecording
Status recorderRecording
Page viewsNot connected

Regional services

LocationConnection managersCounter-Strike
Europe
AmsterdamReachableUnavailable
FalkensteinNot sampledLow load
FrankfurtReachableMedium load
HelsinkiNot sampledLow load
LondonReachableMedium load
MadridReachableLow load
ParisReachableUnavailable
StockholmReachableMedium load
ViennaReachableHigh load
WarsawReachableMedium load
North America
AtlantaReachableLow load
ChicagoReachableLow load
DallasReachableLow load
Los AngelesReachableLow load
SeattleReachableLow load
SterlingReachableLow load
South America
Buenos Aires36/38 reachableLow load
LimaReachableLow load
SantiagoReachableLow load
São PauloReachableMedium load
Asia
ChennaiUnreachableIdle
MumbaiUnreachableLow load
DubaiUnreachableLow load
Hong KongReachableLow load
SeoulReachableIdle
Singapore7/8 reachableIdle
TokyoReachableIdle
BeijingNot sampledIdle
ChengduNot sampledIdle
GuangdongNot sampledIdle
ShanghaiNot sampledIdle
Oceania
SydneyReachableIdle
Africa
JohannesburgUnreachableIdle

Last 48 hours

Steam Store

Steam Community

Steam Web API

48 hours agoNow
ReachableSlow responseService errorUnreachableUnknown

About these checks

  • These are unofficial endpoint checks. They do not confirm sign-in, purchases, gameplay or worldwide outages. Slow means over 2.5 seconds; stale means over 3 minutes.
  • Connection managers are sampled. Counter-Strike service states and regional load are reported by Valve. Not sampled means no endpoint was returned for that location.
  • History bars show the worst measured status each hour, not continuous uptime. Stripes mark unknown or deferred checks alongside measurements; grey means no measured status.
  • Line charts join recorded samples; breaks mark longer gaps in recording.