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Version 1.13.0 - Units & Armour

Features:

  • Added new units for each Nation:

    • Greek Phalangite - Weakly armoured soldier who uses a Sarissa. Strong against weakly armoured enemies

    • Norsemen Shield-maiden - Highly armoured warrior that will charge at enemies causing extra damage. Strong against highly armoured enemies

    • Egyptian Slinger - A weakly armoured and hastily trained soldier with a Sling, deadly in large numbers. Strong against highly armoured enemies

  • All unit attacks have a 'Category' which specifies how strong they are against different levels of armour

    • Piercing attacks are great against weakly armoured units

    • Concussive attacks are great against strong armoured units

    • Destructive attacks are great against buildings

  • All units now have an 'Armour' level which defines how well they defend against different types of attack

    • Strong/High armour is strong against Piercing attacks

    • Medium armour is reasonably strong against all attack types

    • Weak/Low armour is string against Concussive attacks

  • All unit descriptions have been updated to reflect their armour level and their offensive strengths (i.e. the armour level they are highly effective against)

  • Each unit's weapon/armour metal colour and level is displayed under the units health when selected

  • Vastly improved the Tutorial

    • All tutorial steps have expanded descriptions

    • There are now 3 Tutorial challenges to complete

      • Each challenge contains hints for the current Nation

    • Icons display the expected mouse interaction to perform the tutorial action

    • When the tutorial step list is completed a sound is played

    • Resolved some step/action inconsistencies

  • All animations will now smoothly blend from the previous animation

  • Added unique animations for each direction units take damage from

  • Units and buildings being healed display a short animation

  • When moving a building's harvest area, the cursor is changed to indicate when the area can be moved

  • Added missing building upgrade models for some buildings

Gameplay:

  • Added Greek Spearsmith Workshop

    • Spearsmiths produce Spears from 1 Ingot

    • Spearsmiths produce 2x Sarissa from 1x Ingot and 1x Log

  • Added Greek Phalangite

    • Phalangite are trained at the Stratopedon and require 1x Sarissa

  • Added Norsemen Shield-maiden

    • Shield-maiden are trained at the Viking Camp and require 1x Round Shield and 1x Bearded Axe

    • Shield-maiden's 'Round Shield' are produced by Carpenters

      • Carpenters produce 2x Round Shields from 1x Ingot and 1x Log

  • Added Egyptians Slinger

    • Slingers are trained at the Armoury and require 1x Sling

    • Slinger's Sling are produced by Blacksmiths

      • Blacksmiths produce 1x Sling from 1x Sling Stone

  • Egyptian Sling Stones are produced by Stonecutters

    • Stonecutters produce 4x Sling Stones from 1x Rock

    • Pick between producing Sling Stones or Talatat from the Stonecutter's building window

  • Removed Egyptians Kiln

    • Shadoof now requires Adobe Brick instead of Olla

UI:

  • Add a tooltip to the Mine Attack/Defence selection

  • Removed repeated notifications on defeat

Levels:

  • A number of small changes to all levels

Bug-fixes:

  • Fixed some cases where buildings would stop being built

  • Stop vehicles that are being constructed from attacking enemies

  • Resolved not being able to target enemy Chariots

  • Resolved units attacking the unit within Chariots instead of the Chariot itself

  • Fixed the Masonry harvesting the same sand repeatedly

  • Fixed save games with '-' in the name not saving

  • Fixed some crashes

  • Fixed particles sometimes being shown incorrectly