Features:
- You can now pick which Nation to play as for all survival maps
- You can now pick the Nation to play as, and the Nation for the opponents, for a number of skirmish maps
- Added land spikes for all touching land when the land is contested by multiple Towers
- Veteran champions now slowly heal all units within their radius
Gameplay:
- Improved the alignment of animations to the movement of Plebs
- Improved the animation of projectiles
- Improved unit blocking so Plebs do not have to wait behind each other as often
- Improved a number of movement avoidance cases with Plebs waiting forever or moving into buildings
- Unit formations will only wait in formation at the start and end of their movement, allowing them to move faster
- Greek Spartans have a slower attack speed and damage, but higher health and defence
- Towers are slightly stronger
- Slightly lowered the 'Durability' Metal Skill threshold
- If Plebs cannot reach a building for a while, a notification is shown to warn the player
- Improved the alignment of the fog-of-war
Performance:
- Sped up returning to the main menu and quitting the game
- Various performance improvements
UI:
- For survival the chosen stratagem icons are shown under the minimap
- When picking a stratagem, the enemy units that will attack in the next wave are shown on the UI
- Improved the Mine UI prospect slider animations
- Fixed 'Victory' notifications being shown repeatedly after winning
Levels:
- Added the option to select the starting nation for the player and for opponents for a number of levels
Bug-fixes:
- Fixed some cases where Towers could be placed in contested land
- Fixed Plebs playing the wrong animation when queuing behind other Plebs
- Added missing upgrade models for a number of buildings
- Added Egyptian Chariot death animation
- Egyptian warrior torch throw animation sounds are no longer delayed
- Fixed Plebs sometimes not changing elevation when walking over hills and dips
- Fixed fog-of-war for buildings being upgraded not being restored from save files
- Fixed some cases where units would not attack vehicles
- Fixed a crash when cancelling a worker allocation if there isn't an assigned Pleb
- Stop Farms from causing other terrain to be removed
- Fixed buildings not being shown when fog-of-war was cleared in some cases
- Sometimes attacking units in fog-of-war would stay hidden
- Fixed soldiers jumping around when targetting a tower to garrison multiple times in a row
- Units that are training or being constructed are not added to formations
- Stop soldiers from attacking units that have garrisoned
- Fixed a crash when targetting a vehicle to Ruins
- Fixed upgrading the Citadel causing the number of free Plebs to be wrong
- A number of other stability changes and crash fixes