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Version 1.12.0 - Level Nations

Features:

  • You can now pick which Nation to play as for all survival maps
  • You can now pick the Nation to play as, and the Nation for the opponents, for a number of skirmish maps
  • Added land spikes for all touching land when the land is contested by multiple Towers
  • Veteran champions now slowly heal all units within their radius

Gameplay:

  • Improved the alignment of animations to the movement of Plebs
  • Improved the animation of projectiles
  • Improved unit blocking so Plebs do not have to wait behind each other as often
  • Improved a number of movement avoidance cases with Plebs waiting forever or moving into buildings
  • Unit formations will only wait in formation at the start and end of their movement, allowing them to move faster
  • Greek Spartans have a slower attack speed and damage, but higher health and defence
  • Towers are slightly stronger
  • Slightly lowered the 'Durability' Metal Skill threshold
  • If Plebs cannot reach a building for a while, a notification is shown to warn the player
  • Improved the alignment of the fog-of-war

Performance:

  • Sped up returning to the main menu and quitting the game
  • Various performance improvements

UI:

  • For survival the chosen stratagem icons are shown under the minimap
  • When picking a stratagem, the enemy units that will attack in the next wave are shown on the UI
  • Improved the Mine UI prospect slider animations
  • Fixed 'Victory' notifications being shown repeatedly after winning

Levels:

  • Added the option to select the starting nation for the player and for opponents for a number of levels

Bug-fixes:

  • Fixed some cases where Towers could be placed in contested land
  • Fixed Plebs playing the wrong animation when queuing behind other Plebs
  • Added missing upgrade models for a number of buildings
  • Added Egyptian Chariot death animation
  • Egyptian warrior torch throw animation sounds are no longer delayed
  • Fixed Plebs sometimes not changing elevation when walking over hills and dips
  • Fixed fog-of-war for buildings being upgraded not being restored from save files
  • Fixed some cases where units would not attack vehicles
  • Fixed a crash when cancelling a worker allocation if there isn't an assigned Pleb
  • Stop Farms from causing other terrain to be removed
  • Fixed buildings not being shown when fog-of-war was cleared in some cases
  • Sometimes attacking units in fog-of-war would stay hidden
  • Fixed soldiers jumping around when targetting a tower to garrison multiple times in a row
  • Units that are training or being constructed are not added to formations
  • Stop soldiers from attacking units that have garrisoned
  • Fixed a crash when targetting a vehicle to Ruins
  • Fixed upgrading the Citadel causing the number of free Plebs to be wrong
  • A number of other stability changes and crash fixes