Gameplay:
- Added the Champion unit
- Champions are special units that provide boosts to your army or town.
- Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met.
- Multiple 'Champion Palaces' can be built, but each can only create one Champion at a time.
- Added the Veteran Champion
- A Veteran requires a certain number of enemy units to be killed.
- The Veteran will boost your armies strength, all soldiers within the Veteran's radius have increased defence and attack.
- Added the Merchant Champion
- A Merchant requires a certain number of resources to be produced in your town.
- The Merchant will boost your worker's efficiency, all workers within the Merchant's radius will work faster.
- Added the Architect Champion
- An Architect requires a certain number of buildings to be built in your town.
- The Architect will boost expanding your town, all buildings within the Architect's radius will be built faster.
- Added the Champion Palace building
- Greeks can place the Anaktoro building to create Champions
- Greeks can place the Kastali building to create Champions
- Increased the strength of all Towers
- Increased the damage of all Sentries in Towers
- Increased Tower Sentry range to match the view distance
- Added Norsemen Beekeeper gather animation
- Added Norsemen Cooper animation
- Added Norsemen Longhouse upgrade model
- Formations 'prepare' less often when moving
- Reduced terrain regeneration delay
- Display current number of free Plebs in a town
- Allow the number of free Plebs to be changed per town (shown when looking at each town)
- Slightly increased the duration for harvesting terrain
Features:
- Added tree stumps and rock pebbles where Trees and Rocks have been harvested
- Added upgrades for all harvesting buildings which increase harvest distance and/or radius
- Added notification for when a player is defeated
Performance:
- Add level-of-detail models for all static objects
- Added level-of-detail models for Grass
- Added setting to turn of Grass
- Disabled dynamic lights on lower quality settings
- Hide small scenery when zoomed out
- General render performance improvements
- UI animation performance improvements
Levels:
- Reduces the spawn rate of all animals
- Minor balancing changes to some levels
Bug-fixes:
- Resolved Plebs not being assigned work when they were available
- Ensure Plebs can always take food to houses when there is existing food
- Resolved saves being incorrectly loaded in many cases
- Resolved terrain paint and grass alignment
- Repaint growing terrain when loading from a save
- Modified how resources were requests for buildings which produce multiple output resources per input resource
- Corrected in-progress building UI not showing the correct number of remaining resources
- Limited projectile arc heights when close to their target
- Restore building upgrade models from saves
- Corrected moving house bedtimes
- Resolved every other unit movement request failing in some cases
- Soldiers will now correctly follow moving enemies
- Resolved animals not being 'released' if the harvesting building is upgraded
- Fixed projectiles state not being restored correctly from saves
- Other crash fixes