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Version 1.4.0 - Champions

Gameplay:

  • Added the Champion unit
    • Champions are special units that provide boosts to your army or town.
    • Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met.
    • Multiple 'Champion Palaces' can be built, but each can only create one Champion at a time.

  • Added the Veteran Champion

    • A Veteran requires a certain number of enemy units to be killed.
    • The Veteran will boost your armies strength, all soldiers within the Veteran's radius have increased defence and attack.

  • Added the Merchant Champion

    • A Merchant requires a certain number of resources to be produced in your town.
    • The Merchant will boost your worker's efficiency, all workers within the Merchant's radius will work faster.

  • Added the Architect Champion

    • An Architect requires a certain number of buildings to be built in your town.
    • The Architect will boost expanding your town, all buildings within the Architect's radius will be built faster.

  • Added the Champion Palace building

    • Greeks can place the Anaktoro building to create Champions
    • Greeks can place the Kastali building to create Champions

  • Increased the strength of all Towers
  • Increased the damage of all Sentries in Towers
  • Increased Tower Sentry range to match the view distance
  • Added Norsemen Beekeeper gather animation
  • Added Norsemen Cooper animation
  • Added Norsemen Longhouse upgrade model
  • Formations 'prepare' less often when moving
  • Reduced terrain regeneration delay
  • Display current number of free Plebs in a town
  • Allow the number of free Plebs to be changed per town (shown when looking at each town)
  • Slightly increased the duration for harvesting terrain

Features:

  • Added tree stumps and rock pebbles where Trees and Rocks have been harvested
  • Added upgrades for all harvesting buildings which increase harvest distance and/or radius
  • Added notification for when a player is defeated

Performance:

  • Add level-of-detail models for all static objects
  • Added level-of-detail models for Grass
  • Added setting to turn of Grass
  • Disabled dynamic lights on lower quality settings
  • Hide small scenery when zoomed out
  • General render performance improvements
  • UI animation performance improvements

Levels:

  • Reduces the spawn rate of all animals
  • Minor balancing changes to some levels

Bug-fixes:

  • Resolved Plebs not being assigned work when they were available
  • Ensure Plebs can always take food to houses when there is existing food
  • Resolved saves being incorrectly loaded in many cases
  • Resolved terrain paint and grass alignment
  • Repaint growing terrain when loading from a save
  • Modified how resources were requests for buildings which produce multiple output resources per input resource
  • Corrected in-progress building UI not showing the correct number of remaining resources
  • Limited projectile arc heights when close to their target
  • Restore building upgrade models from saves
  • Corrected moving house bedtimes
  • Resolved every other unit movement request failing in some cases
  • Soldiers will now correctly follow moving enemies
  • Resolved animals not being 'released' if the harvesting building is upgraded
  • Fixed projectiles state not being restored correctly from saves
  • Other crash fixes