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Version 2.1.0 - Keeping Score

Features:

  • Added a score screen when completing a map:

    • A score is generated based on your performance in the level

    • You can view the score of all players in the level

    • The score screen is shown after completing Skirmish, Survival, or Campaign levels

  • Metal Skills are now unlocked by constructing the 'Metallurgy' support building for each Nation

    • Constructing or upgrading the Metallurgy statues/monuments/runestones will progress towards the next Metal Skill for the chosen Metal

    • The metal is selected when constructing the statue/monument/runestone for each Nation

  • All buildings are now upgradable

    • All buildings have three levels of construction

    • Reworked some building upgrades so they are cheaper to upgrade but still provide meaningful improvements to the building

  • All Champions now unlock sooner

  • Decreased the rotation speed for slow moving units like vehicles

  • Added reflections to all water

  • Reworked the colouring and rendering of all water

  • Added lily-pads over water

  • Slightly increased the game contrast

  • Slightly increased the size of some terrain (e.g. Trees)

  • Added an animation when terrain is being harvested

  • Increased the height of grass and added more height variation

  • Added wind to all grass

  • Increased the level-of-detail for the 'High' modal quality setting

  • Increased the number of butterflies and bees

  • Added particles and audio to the Greek Lithobolos and Norse Battering ram hit animations

  • Add the 'F' key shortcut to cycle formation arrangement for the selected units

  • The tutorial no longer counts towards the demo timer

Multiplayer:

  • Multiplayer will verify all players are playing the same version of Plebs before starting

  • Multiplayer will ensure players do not lag too far behind the other players if there are network or performance stalls

  • Allow the host of the game to disconnect and reconnect

  • Improved the feedback of placing buildings, setting unit targets, and making UI changes so they are applied immediately

  • Allow the game to continue if a player has left

Gameplay:

  • Set 'Map Grab' as the default mouse-movement setting - thanks /u/Revolutionary_Heart6

  • Enable keyboard movement (WASD keys) by default - thanks /u/Revolutionary_Heart6

  • Unit's will no longer re-target to an enemy if the player has explicitly set a new target

  • The 'Highest' build priority will now be preferred by Plebs for resources above all other buildings, instead of taking turns

  • Increased building explosion size

  • Exploding buildings will now damage surrounding units

  • Unit AOE attacks will no longer apply any damage to themselves

  • Stop units from firing projectiles when they have stopped attacking their current target

  • Animals will no longer collide with other objects when moving

Performance:

  • A number of performance improvements to unit positioning

  • A number of performance improvements to unit path calculations

  • General performance improvements

UI:

  • The building construction icons are now shown as greyscale if the player does not have at least one of all of the required resources

  • Text dialogs in the Tutorial and Campaign now have 'speech' audio when it is being read

  • Updated all UI windows to be closable with the Escape key or clicking away

  • Added Metal Skill help text

  • Fixed text rendering over icons which are coloured with a metal

Levels:

  • Decreased the number of quarries on maps generated on 'Plains'

Bug-fixes:

  • Fixed occasional crash when closing the game during a multiplayer level

  • Stop Mines appearing to be placable outside the players land

  • Disabling building hints setting value now saves correctly

  • Fixed the seed not generating the correct randomness in some cases

  • Fixed the placed building not showing particles in some cases

  • Fixed bushes showing different colouring for different levels-of-detail

  • Stopped ranged units from attacking through walls in some cases

  • Improved units following their current target

  • Upgrading buildings no longer causes the current in-progress vehicle from being destroyed

  • Resolve the 'Plebs cannot get to building' warning message being shown incorrectly

  • Houses will always place Plebs on the same level as the building entrance and not on hills

  • Fixed upgrading and destroying buildings being upgraded not showing particles

  • Fixed Egyptian Mason not placing sand piles

  • Fixed refiners not requesting new production resources when upgraded

  • Improved units spreading apart from each other

  • Ensure changes to formations does not clear the formation ordering and arrangement

  • Stop the camera shake from being applied even if the player was not near the cause