Gameplay:
- Added the Egyptians Nation
- Egyptians primarily use Adobe Bricks for constructing buildings, and higher level buildings can be created with Sandstone from the new Sand terrain type
- The Egyptian Plebs are fed with Bataw bread and Zythum beer. Both require growing Wheat, which must be milled into Grain
- Egyptian Chariots are the perfect units for quickly scouting areas and causing damage where the enemy may not be expecting an attack
- Units can be attached to Vehicles
- Increased Citadel health
- Towers have a basic attack when there are no Sentry units
- Add a 'Message History' window, opened with the button found on the bottom-right, or the 'M' keyboard key
- The minimap is always centred on the discovered area of the map
- Added building upgrade descriptions, shown when hovering on the upgrade button for each building
Features:
- Added the 'Sand' terrain type
- Greeks and Norsemen travel slower over Sand
- Egyptians can harvest Sandstone Bricks from Sand terrain
- Added 'Support' Buildings
- Support buildings buff nearby buildings in the town
- Support buildings do not require a Pleb
- The Egyptian 'Irrigation' support building improves the growth speed of nearby 'Wheat Farms'
- Added farming of Animals
- The Egyptian 'Stables' building requires a Horse to produce Tamed Horses
- Tamed Horses can be used to product Chariots
- Added Vehicle unit attacking
Performance:
- Improved Harvester terrain searching performance
Levels:
- Added the Egyptians Campaign
- Added the 'Roundabout' level
- Added the 'Trench' level
- 'Target Practice' Player 5 is now Egyptians
Bug-fixes:
- Improved Plebs walking over Roads more smoothly and always receiving the movement boost
- Resolved building worker requests getting lost if the Pleb cannot initially reach it
- Resolved a case where units would be blocked from picking up resources at a building
- Fixed Refiner buildings that do not require a Metal not finding the input resource
- Renamed Safe mode to Peaceful mode