Developer postOriginal post (opens in a new tab)

Version 1.11.0 - Survival Mode

Features:

  • Added 'Survival mode'
    • In Survival mode waves of enemies will attack your town. You will need to continually build up your defences with soldiers, vehicles, Champions, walls, and everything else at your disposal to stay alive as long as possible
    • Each wave brings a bigger challenge than the last, with 'Battle' waves providing an even greater threat to your town
    • You can pick 'Stratagems' which aid your town, your Plebs, and your army
      • Stratagems come in a wide variety, for example faster movement over roads, unlocking Metals more quickly, strengthening your Towers, and many many more
      • You will be able to select a Stratagem at the beginning of the level and periodically after successfully defending against waves of enemies
      • Rewards will also be given to you to provide smaller boosts to your town, such as a number of free Plebs, or even a free Champion of your choosing


Gameplay:

  • Architect Champions will slowly restore the health of buildings within their radius
  • Champion Palaces now have a cooldown before a new Champion can be selected
  • Increased metal durability slightly
  • Increased all soldier training duration
  • New soldiers will not start training at the armoury until there is a free training area
  • All armoury buildings start with one training area. Further training areas are added when upgraded
  • Increased the resource cost of some buildings slightly

UI:

  • Redesigned the main menu
  • Added 'Survival mode' to the main menu
  • Added a button to building notifications to quickly re-assign a new worker when their tool degrades
  • Added the Egyptian 'Stables' building option

Levels:

  • Added Survival mode maps:
    • Encircled
    • Level Up
    • Nowhere To Hide

Bug-fixes:

  • Fixed building resources being destroyed when buildings are upgraded
  • Fixed the Codex not loading the Player's Nation when first opened
  • Fixed miners not calculating the amount of prospect correctly when changing the mine trait
  • Stopped units from being pushed up hills or onto water when avoiding/colliding/being knocked back
  • Fixed loading saves with Champions
  • Stopped all buildings producing notifications when the Player is defeated
  • Resolved units in vehicles (e.g. chariots) remaining invisible when exiting the Fog of War
  • Resolved the 'new Champion' notification spamming
  • Various crash fixes