Features:
- Added Building Ruins & 'Bounties'
- Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs!
- Soldiers holding a bounty will show a Treasure Chest above them
- If a Soldier is killed when holding a Bounty, the Bounty is lost
- Added Help page for Ruins & Bounties
- Added Tutorial step for Ruins & Bounties
- Bounties which are returned to the Town will provide a random bonus which will help your town grow faster
- All Plebs (even those working in buildings) now require food each night to satisfy their hunger and keep working at full speed
- Plebs that do not have a House at the start of the level are assigned to the first House built
- Reduced the amount that Plebs gain hunger each night
- Added Level and Campaign difficulty levels
- There are three difficulty levels to choose from when playing a level or campaign
- Individual Campaign maps can be selected so they can be replayed at a different difficulty
- If Victorious in a level or campaign, the difficulty it was completed at will be shown next to the level name
- In Peaceful mode, Terrain regrowth duration does not increase each time they are harvested
- Damage from Towers can slow units for a short time
- Towers with Garrisoned units show a Shield icon above them
- Added Greek Xiphos sword model
Gameplay:
- Many improvements to animations during battles to make them more active
- Generally improved animation alignment
- Improved projectiles during battles
- General balancing changes to each nation's soldiers
- Changed the damage calculations to reduce 1-damage attacks and remove the frequency of very-long-lasting fights
- Each nation now has unique 'hurt' sounds
- Add Priority selection for Producer input resources
- Display the area Support buildings will support when placed
- Display the area for Producer buildings that are boosted by Water
- Worker Pleb allocation can now be cancelled
- Slightly reduced the land radius of all Citadel buildings
- Units in a formation will spread apart when they stop moving
- Greek House lvl 3 requires Stone Bricks
- Egyptian House lvl 3 requires Talatat
- Replaced Norsemen Hammer & Chisel with Handsaws
Performance:
- On player defeat, only Towers create explosions
- Removed the delay when selecting levels and campaigns
- Add vehicle models to death timeout
UI:
- Add a 'Return to Main Menu' button to the Victory/Defeat screen
- The default livery can be selected in the Settings
- Added UI for Producer buildings
- Added UI for Support buildings
- Display in the UI when Harvesters and Farmers are waiting for input resource or on cooldown
- Added notification for Plebs who have been hungry for multiple days
Levels:
- Updated the location of Building Ruins for all levels
- Balance changes for a number of levels
Bug-fixes:
- Ensure Soldiers will attack back if they are attacked, and not otherwise attacking another unit
- Attached arrows were often in the wrong place
- Fixed occasional crash on Victory
- Fixed a crash moving building ghosts while the game is paused
- Ensure completing a level is shown immediately on the level selection page
- Fixed changing a Mine's focus losing current prospect progress
- Fixed AI players creating invalid unit formations
- Fixed Producers only requesting one resource at a time
- Projectiles incorrectly oriented when the target is at a different elevation
- Added missing Spartan throw animation
- Placing Producer building did not clear the range circle
- In-progress building fires jumps around
- Stopped chariots from being movable while being built