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Version 1.7.0 - Bounties & Balance

Features:

  • Added Building Ruins & 'Bounties'
    • Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs!
    • Soldiers holding a bounty will show a Treasure Chest above them
    • If a Soldier is killed when holding a Bounty, the Bounty is lost
    • Added Help page for Ruins & Bounties
    • Added Tutorial step for Ruins & Bounties
    • Bounties which are returned to the Town will provide a random bonus which will help your town grow faster

  • All Plebs (even those working in buildings) now require food each night to satisfy their hunger and keep working at full speed

    • Plebs that do not have a House at the start of the level are assigned to the first House built
    • Reduced the amount that Plebs gain hunger each night

  • Added Level and Campaign difficulty levels

    • There are three difficulty levels to choose from when playing a level or campaign
    • Individual Campaign maps can be selected so they can be replayed at a different difficulty
    • If Victorious in a level or campaign, the difficulty it was completed at will be shown next to the level name
    • In Peaceful mode, Terrain regrowth duration does not increase each time they are harvested

  • Damage from Towers can slow units for a short time
  • Towers with Garrisoned units show a Shield icon above them
  • Added Greek Xiphos sword model

Gameplay:

  • Many improvements to animations during battles to make them more active
  • Generally improved animation alignment
  • Improved projectiles during battles
  • General balancing changes to each nation's soldiers
  • Changed the damage calculations to reduce 1-damage attacks and remove the frequency of very-long-lasting fights
  • Each nation now has unique 'hurt' sounds
  • Add Priority selection for Producer input resources
  • Display the area Support buildings will support when placed
  • Display the area for Producer buildings that are boosted by Water
  • Worker Pleb allocation can now be cancelled
  • Slightly reduced the land radius of all Citadel buildings
  • Units in a formation will spread apart when they stop moving
  • Greek House lvl 3 requires Stone Bricks
  • Egyptian House lvl 3 requires Talatat
  • Replaced Norsemen Hammer & Chisel with Handsaws

Performance:

  • On player defeat, only Towers create explosions
  • Removed the delay when selecting levels and campaigns
  • Add vehicle models to death timeout

UI:

  • Add a 'Return to Main Menu' button to the Victory/Defeat screen
  • The default livery can be selected in the Settings
  • Added UI for Producer buildings
  • Added UI for Support buildings
  • Display in the UI when Harvesters and Farmers are waiting for input resource or on cooldown
  • Added notification for Plebs who have been hungry for multiple days

Levels:

  • Updated the location of Building Ruins for all levels
  • Balance changes for a number of levels

Bug-fixes:

  • Ensure Soldiers will attack back if they are attacked, and not otherwise attacking another unit
  • Attached arrows were often in the wrong place
  • Fixed occasional crash on Victory
  • Fixed a crash moving building ghosts while the game is paused
  • Ensure completing a level is shown immediately on the level selection page
  • Fixed changing a Mine's focus losing current prospect progress
  • Fixed AI players creating invalid unit formations
  • Fixed Producers only requesting one resource at a time
  • Projectiles incorrectly oriented when the target is at a different elevation
  • Added missing Spartan throw animation
  • Placing Producer building did not clear the range circle
  • In-progress building fires jumps around
  • Stopped chariots from being movable while being built