Metropolis 1998

Coming soon

Yesbox Studios

Planned release
2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch - Alpha 0.2.1 / Itch.io

    Update - Alpha 0.2.1 - STABLE Also: Itch.io is being updated this morning There is always one thing that is missed after marking a build as stable ːsteamsadː BUG FIXES Fixed invalid error message when placing utility pole (mouse hover, before click). Placement looked like it woul

  2. Developer post

    Patch - Alpha v0.2 - STABLE

    Update - Alpha 0.2 - STABLE - Will be live soon Only critical updates will be applied to the game going forward. Time for me to return to making progress towards the early access release build! QOL Updated zone flood fill depth control (SHIFT) to use an anchor point so it overrid

  3. Developer post

    Patch - Alpha 0.1.7d

    Update - Alpha 0.1.7d This will hopefully be one of the last few updates before marking the build as "stable". Once stable, I will update the itch.io build, and only critical fixes will be applied NEW FEATURES Added game speed options (1,2,3,4 on keyboard, or icon bottom right (n

  4. Developer post

    Patch - v0.1.7c

    Build Update- Alpha 0.1.7c MAJOR BUG FIXES Fixed abandoned building logic bug that prevented units from moving into homes, causing population stagnation for some players Fixed ghost apartments. This happened when entirely replacing a room with another room (note: they go away whe

  5. Developer post

    Alpha v0.1.7b (again)

    Update - Alpha 0.1.7b BUG FIXES - Fixed rare road deletion and expansion crash - Added missing UI sounds to auto zone menu icons - Disabled traffic sound when game is paused - Fixed building density being removed when building is under construction - Fixed custom roofs outputting

  6. Developer post

    Patch - Alpha v0.1.7

    Update - Alpha v0.1.7 NEW FEATURES Reorganized the Building Menu. Also added place window, delete zone, delete room. Reorganized the Auto Zone Menu. Created / added icons for both placement options, and added demolish zone icons QOL Fixed not being able extend road if selection d

  7. Developer post

    Patch - Alpha v0.1.6d

    Update Alpha v0.1.6d NOTE: This update will overwrite the config file (graphic options, etc). This is required for the new text scaling feature. NEW FEATURES Added text scaling to option menu Arrow keys move camera QOL Improved mouse-edge camera panning (added corners detection,

  8. Developer post

    Patch - Alpha v0.1.6c

    Fixed bug that prevented placing building on market when loaded from a save and the game is not unpaused Fixed UIs not properly positioning text immediately on first load Added create blueprint icon to building UI Changed delete blueprint sound to delete sound (instead of error s

  9. Developer post

    Patch Alpha v0.1.6b

    Should be live soon! - Fixed rare crash when placing water pipe - Fixed rare pathing crash - Fixed Mixed Use zones not calculating jobs properly. It was counting objects in the entire building instead of within the business area - Fixed unit, building, vehicle UIs icon overlappin

  10. Developer post

    Patch Alpha v0.1.6

    ### Update Alpha 0.1.6 - Should be live soon - Demolish zones in selection box - Game starts paused when loading from save file - Tutorial, goals, and warning icons update when game is paused - Buildings demolished or taken off market will teleport unit home if its pathing to it

  11. Developer post

    Update v0.1.5c

    This update should fix the road/terrain draw order when zoomed out for AMD users.

  12. Developer post

    Patch Alpha v0.1.5b

    Update Alpha v0.1.5b has been pushed to Steam. Should be live soon - Fixed save not loading when reason it failed is actually safe - Finished enhancing code safety of road placement/deletion code. - Fixed vehicles popping off screen too early (when zoomed in, edge of screen) - Fi

  13. Developer post

    Patch Alpha v.0.1.5

    Update Alpha v0.1.5 has been pushed to Steam. Should be live soon - Fixed zones with corner driveways sometimes connecting to wrong edge - Fixed crash caused by buildings under construction (uncommon) - Going through all the road placement/deletion code, making it safer to preven

  14. Developer post

    Patch - vAlpha 0.1.4

    Hey everyone, pushed out a patch. Improved the tutorial a bit! Should be live soon - Added checks to prevent zone/road placement on the utility pole connection tile - Updated office auto zone validation now that low density has 4 tile depth minimum - Fixed building demand UI outp

  15. Developer post

    Patch - Alpha v0.1.3 (again)

    Forgot to change the version in the game opening screen, so this is still v0.1.3. - Prevented objects from being delete when expanding a road, or when creating/editing intersection - Fixed bug that allowed buildings to be copied that were not complete, but when pasted, were put o

  16. Developer post

    Patch - Alpha v0.1.3

    Should be live soon. - Fixed duplicate errors outputting - Added (i.e. finished) the missing teleport slider. This controls how long a unit will wait when stuck/immobile before teleporting - Made the WARNING and ERROR boxes more prominent - Fixed vehicle-pedestrian collision chec

  17. Developer post

    Metropolis 1998 is now in Alpha - Demo Updated

    Metropolis 1998 is now in alpha The demo has been updated! I'm excited! Hello Builders, Over the last year, I've added dozens of new features to Metropolis 1998. The updated build (demo) is now live, ready for you to try out! Alpha means the game is >80% of the way there. Near

  18. Developer post

    Developer Update -- Nov'25- Feb'26

    Hello everyone! It's been awhile since my last update (insert sweaty smiley face hard at work). I'm happy to share there's been a lot of new updates since my last post (which also contains a lot of new content, in case you missed it!) Also check out the new screenshots on the mai

  19. Developer post

    Developer Update - A Real Game Soon

    Howdy Everyone. (I'm in Texas now y'all). It's been awhile! About time I post an update. First off, there's two major bugs in the demo for some people: Textures are black when starting or loading a map What happened: shaders are not compiling for AMD hardware. Solution: The next

  20. Developer post

    Roadmap to Launch (And New Features!)

    Hey everyone, I've updated and revamped the roadmap Metropolis 1998 Link: Launching is now on the horizon which is really exciting! There's no set date yet, but the earliest possible launch is Q4, 2025. The main reasons why I can't give an exact date yet is because: I'm not sure