Developer postOriginal post (opens in a new tab)

Patch - v0.1.7c

Build Update- Alpha 0.1.7c

MAJOR BUG FIXES

  • Fixed abandoned building logic bug that prevented units from moving into homes, causing population stagnation for some players

  • Fixed ghost apartments. This happened when entirely replacing a room with another room (note: they go away when copying or placing a blueprint of affected building). These was causing save files to fail to load. Units would move into the property without a room for themselves

QOL

  • Added Apartment number to zone-building-room output (e.g. when placing room)

  • And changed "building" to "business" in this tooltip

  • Adding / deleting subdivisions outputs this tooltip now

  • Increase default tooltip text size

  • Subdivision hover highlight tile now turn red when there's an error

  • Zone alpha tiles/boarders now output when adding/removing subdivisions

  • Improved the vehicle deceleration code when stopping for a red light

  • Output "family deleted" message when a player deleted a unit

BUG FIXES

  • Fixed wrong city size text in mail box goal

  • Fixed subdivision counter incrementing when no subdivision outputted

  • Fixed overlapping messages when error and @mouse tooltip is outputted at the same time

  • Fixed bug in road validation code that prevented connecting two dead ends together into one.

  • Fixed a potential crash when unit is slowing down to turn