Should be live soon.
- Fixed duplicate errors outputting
- Added (i.e. finished) the missing teleport slider. This controls how long a unit will wait when stuck/immobile before teleporting
- Made the WARNING and ERROR boxes more prominent
- Fixed vehicle-pedestrian collision check. Vehicles were stopping when units were on sidewalks and not in the way
- Fixed CPU intensive zone construction. Expensive function was being called with every room update when it only needed to be called once per building
- Fixed water fountains sometimes not animating when placed from blueprint.
- Also fixed animations halting when outputting terrain
- Fixed terrain GUI not returning first tile when first loaded
- Fixed not being able to wall object when an object exists on the floor tile
- Fixed water pipe/power line alpha tiles not rotating when graph is rotated
- Fixed bug when clicking in building GUI (and not clicking anything) that disabled active placement
- Increased size of micro biomes