Developer postOriginal post (opens in a new tab)

Patch - Alpha v0.1.3

Should be live soon.

- Fixed duplicate errors outputting

- Added (i.e. finished) the missing teleport slider. This controls how long a unit will wait when stuck/immobile before teleporting

- Made the WARNING and ERROR boxes more prominent

- Fixed vehicle-pedestrian collision check. Vehicles were stopping when units were on sidewalks and not in the way

- Fixed CPU intensive zone construction. Expensive function was being called with every room update when it only needed to be called once per building

- Fixed water fountains sometimes not animating when placed from blueprint.

- Also fixed animations halting when outputting terrain

- Fixed terrain GUI not returning first tile when first loaded

- Fixed not being able to wall object when an object exists on the floor tile

- Fixed water pipe/power line alpha tiles not rotating when graph is rotated

- Fixed bug when clicking in building GUI (and not clicking anything) that disabled active placement

- Increased size of micro biomes