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Metropolis 1998 is now in Alpha - Demo Updated

Metropolis 1998 is now in alpha

The demo has been updated!

I'm excited!

Hello Builders,

Over the last year, I've added dozens of new features to Metropolis 1998. The updated build (demo) is now live, ready for you to try out!

Alpha means the game is >80% of the way there. Nearly all the major features are added, and many are feature complete. Parts of the game might be unbalanced. Existing features might be significantly tweaked. Please take a minute to share your thoughts if you play the new build? ːsteamthumbsupː

MAJOR UPDATES

MAJOR UPDATES - Description

Game Loop

Supply and demand play a major role in growing your city

Homes wont upgrade until their inhabitant's needs are fulfilled. Businesses, offices, and industry also rely on this system.

Features unlock as your city grows.

Creative mode still exists. :)

Utilities

Electricity, telecom, cable, water, sewage, garbage, recycling, postal services, city hall, death care, and maintenance systems have been added to the game

Utility poles and pipes power roads (and buildings), but roads do not power other roads (may change!)

Terrain Generation

Each map is randomly generated with micro biomes, hills, and plants/trees.

Warning Icons

Icons will output over buildings when there is a problem

Overlays / View Mode

See your city in specific details. Colors buildings depending on the mode

Editing Tools

I've added a lot more creative editing tools.

  • Copy & Paste Buildings

  • Recolor objects on the map

  • Set a specific (visual) building level

  • Add trees/street lights to roads

  • Click once to flood fill zone placement (auto zones)

  • Output original terrain

  • Terrain brush

  • Change terrain shape/height (one tile, for now)

  • [More are planned!]

Outdoor Lighting

Street lamps and vehicles now have lights. Windows lights up at night as well.

Tilt Shift Camera

Adds blur and depth of field

24 Hour Businesses

Some businesses are now open 24 hours, with multiple worker shifts

Abandoned Buildings

Buildings will become visibly abandoned if they lack utilities after 8 in game hours. More to come

Pie Charts

View detailed info about your city's population and (currently inactive) economy

Economy

Economy is not active/balanced, but it's in the game and you can see the break down of income/costs.

New Assets

Lots of new objects and blueprints have been added to the game

Auto Zones

Classic zone placement (buildings construct on their own) has been fleshed out to include low to high density for residential and office buildings.

All other business/industry you place via blueprints, since placement matters!

Supply & Demand

When you place a business, the game will show you every building that:

  • Want's this business but doesn't have it

  • Already has supply for this business

Strategically placing businesses is key to leveling up your city's buildings

Icon Overhaul

The UI icons have been completely reworked (still in progress, but mostly complete)

MINOR UPDATES

Notable Minor Updates - Description

Breeze Effects

Trees gently sway in the wind

Custom Roofs

There is a new roof option that lets you place each roof part manually

Demand UIs

Every unit and building will show you what businesses it needs to thrive

Performance

Faster everything

Collision Detection

Cars will now check for collisions with pedestrians on crosswalks and vehicles entering/exiting properties

Homemakers

Added chance for an adult to be a home maker

Schools

Children will now go to school (only high school is in game, for now)

Sounds

More sounds have been added to the game

Original Terrain 2

When placing a zone, new option to keep terrain as seen

New Businesses

Added Arcade, Optometrist, Bakery, Dentist

Timber Industry

Timber industry demand is determined by how big your city is. If you do not fulfill the demand, construction speeds slow down

Tutorial

I've added a tutorial for the basics. Will be improved!

QOL

Many quality of life changes. Too many to list

Game Options

Added more simulation options to let the player choose how they want to play the game

Note: Construction speed does NOT save currently

Demolish

When placing a business, residential buildings default to being replaced/demolished for QOL

Public Spaces

Units will now use the public spaces in apartment buildings

Cars

Both adults in a household will own a car if there's no sidewalk connection. Otherwise it's more likely only one will.

Night Colors

If the moon is obscured by clouds, the colors of the night will change

Have fun! Hope to hear from you. Please let me know your thoughts if you try out the demo <3

\\- Chase