Developer postOriginal post (opens in a new tab)

Developer Update - A Real Game Soon

Howdy Everyone. (I'm in Texas now y'all). It's been awhile! About time I post an update.

First off, there's two major bugs in the demo for some people:

  1. Textures are black when starting or loading a map

    What happened: shaders are not compiling for AMD hardware.

    Solution: The next build will fix this issue

  2. The game wont stop zooming in

    What happened: I forgot to comment out controller/joystick code (for media creation)

    Solution: Unplug all joysticks/controllers. I'll comment out the code in the next build

The next demo update will be awhile

  • I've reached the point in development where I'm adding simulation gameplay

  • These features are strongly interconnected

  • Thus: Pushing out an update is not feasible until all the parts are working together

  • This might be the final push to alphaːsteamhappyː

What have you been working on?

[Only major features are listed] -- Gifs are below!

  1. Terrain height, generation, and manipulation. Note: Roads and buildings cannot be placed on elevated terrain, this is coming after launch. Most other objects can be placed though.

  2. Tutorial for the mayor house

  3. Lots of new assets/objects

  4. Custom roofs

  5. New buildings (Bakery, Dentist, Optometrist, Arcade, Utility Buildings)

  6. Utilities: Electricity, telecoms, cable, water, and sewage

  7. Overlays, view modes, and warning icons

  8. Inability to place businesses unless there's enough demand

  9. High density residential auto zones (aka classic zone->growth placement)

  10. A lot more included blueprints

  11. Municipal service simulation (police, fire, hospital)

Personal Stuff

While working on the terrain, I burnt out and stopped working on the game in August and September. I decided to move out of Vermont cause there's no game development industry up here, and the isolation sucked. So in September, I traveled around the US, was (pleasantly) reminded how friggen big and diverse this country is, and ended up choosing Austin, TX as my new home (the industry is pretty big down here).

I'm now feeling much better and productive, and I'm excited that I'm entering the development phase of "putting it all together".

Fun: Simulating, Pathing, and Rendering 100,000 units at 30 FPS.

Terrain generation

Terrain Manipulation

Mayor Building Tutorial. Will be polished later :)

Custom Roofs

Utilities

Substation (WIP/Art is temporary).

PWR -> No Power

NO SUB -> No Substation / not enough substations

NO CON -> Substation/utility building not connected to grid

NO TELE -> No telecom / not enough telecom stations

(work in progress)

High Rise Buildings and Construction

Starting to work on police simulation (very early look)

Breeze Experiments

Overlays (WIP shown previously)

1.) Demand

2.) Road condition and traffic

3.) Current unit schedule

Thanks

[fin]