Released
Feb 21, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Vex Clock's One Year Anniversary Sale

    A whole year has passed since Vex Clock released and what better way to celebrate than a 25% discount on the game! While no update was planned for this year's anniversary, I am still planning on giving y'all something quite special soon! I'm working on a video that goes deep into

  2. Developer post

    Freeplay Mode + Steam Autumn Sale | V1.1.0

    A small content update for Vex Clock is now here, introducing the highly requested Freeplay Mode, accessible from the new game section of the mainmenu. You can unlock this mode by beating the game once, and will allow you to revisit any level from the game to collect any collecti

  3. Developer post

    Bug Fix Patch | V1.0.8

    A small fix for a game breaking bug that was reported today! Don't worry, I still plan on adding that freeplay mode to the game sometime in the future! I've just been very busy with my current project, Dave.EXE, which I hope to give more details on its Steam release in the near f

  4. Developer post

    Bug Fix Patch | V1.0.7

    A small patch I whipped up in short time. Hoping to get around to working on another update for the game in the future to include a freeplay mode for players who want to access any level to practice or play on for fun. Just been very busy with my current project, Dave.EXE and lif

  5. Developer post

    Visual Health Indicator | V1.0.6

    A small update that includes a visual health indicator option to the Game Settings menu. Should help with those who are color blind or want an easier way to tell how much health you have! Added: The option in Game Settings to enable an on screen health bar Fixed: A bug where the

  6. Developer post

    Iris Damage Bug Fix + More | V1.0.5

    A small patch, fixing a few small bugs and one glaring issue I overlooked with Iris! Fixed: An issue where Iris' bullets would not damage Emmeline in the Act 5 boss fight Fixed: A bug where the zones for Storming the Castle and Quiet Towers had the "Personal Mission" text swapped

  7. Developer post

    Pause Bug Fix | V1.0.4

    A small patch adding some missing text and fixing a bug with pausing during Emmeline's mid-battle cutscene. Added: Names are now displayed for each ending that can be viewed in the Extras menu Changed: Updated one of the names in the credits as per request Fixed: A bug where the

  8. Developer post

    Bug Fix + Epilogue Extras | V1.0.3

    Dropping a small patch fixing some bugs and adding a much requested feature to rewatch epilogues after completing an ending. This can also be used to track the endings you've gotten. Added: The ability to rewatch epilogues in the Extras menu Changed: The epilogue cutscenes begin

  9. Developer post

    Quality of Life Update | V1.0.2

    A small quality of life update based on feedback I've read that should hopefully bring the game to a much better state for everyone! Added: FOV sliders for both 1st and 3rd person to the Game Settings Added: Missing QA Testing credits to the credits screen Added: A reload checkpo

  10. Developer post

    Small Update | V1.0.1

    A small patch fixing some bugs that were reported recently. Will likely have another patch out tomorrow to address some other bugs and general changes I haven't been able to tackle on yet! Fixed: An exploit in Act 2's Flooded Metropolis level that allowed you to jump up on areas

  11. Developer post

    Day 1 Hotfix | #2 (Hold to Aim Bug Fixed)

    A quick hotfix, patching a game breaking bug and a few other smaller bugs. Fixed: A game breaking bug with "Hold to Aim" not functioning after acquiring the missile power up Fixed: Keith had Deacon's weapon description in the party menu Fixed: An exploit that allowed you to get o

  12. Developer post

    Day 1 Hotfix | #1

    A small patch that should address a few bugs and small issues that were discovered! Added: More context to Lilian's dialogue during the Act 4 personal mission cutscene Changed: Two voicelines for Deacon Fixed: A bug if you had Iris on your third slot in Newgame-Plus and entered A

  13. Developer post

    Progress Update #10

    After almost three years of development, Vex Clock finally got its release date today along with a new trailer! Have you seen it yet? Check it out below! Whoa Slow Down Now, A Release Date? Yup, Vex Clock has gotten its official release date today. While the game was slated for a

  14. Developer post

    Progress Update #9

    I'm back again? With another update post? Unfortunately so! I was hoping to make the next post the release date announcement post, but due to getting caught up with Dave.EXE's new major content update and personal life biz, I haven't had the time to make much progress on the game

  15. Developer post

    Progress Update #8

    We're finally reaching the finish line, so I've got some new stuff to share this time around in terms of what's been done and what's to come! What's Been Done The most important question of all, what's been done so far and how close is the game to being finished? Well good news i

  16. Developer post

    Progress Update #7

    Been two months since the last Steam post, but thought I'd drop an update on how the game's shaping up before I take some time away next month visiting some loved ones. So to start, what's been done since the beginning of February? Well, I spent most of the month working on a big

  17. Developer post

    Progress Update #6

    It's been almost six months since the last progress update on this game, with three of those months being lost to the busyness of life. Still, I have made significant progress towards finishing the game and I intend on getting er' done in the coming months ahead! Last I spoke, I

  18. Developer post

    Progress Update #5

    Hello howdy, time for another quick progress update on Vex Clock's development, talking about where I'm at, what I'll be doing and more! So last post I went over chapter 3's development and how much was left. Since then I've finished chapter 3 and been hard at work on the final c

  19. Developer post

    Progress Update #4

    Been awhile, eh? Last post I briefly went over the current state of the game, as well as some other nitty gritty details. I was hoping to get a post up two months ago, but I got just a little bit caught up in side project business. Some of you may already know what I'm talking ab

  20. Developer post

    Progress Update #3

    It's been a long year, my friends. It's crazy to think I started work on Vex Clock 10 months ago and we're already almost at the end of 2022! Time flies, but I look forward to what the future has in store. Now let's keep this post short and sweet, so here we go. Development Act 2