I'm back again? With another update post? Unfortunately so! I was hoping to make the next post the release date announcement post, but due to getting caught up with Dave.EXE's new major content update and personal life biz, I haven't had the time to make much progress on the game since July.
What Have I Been Up To?
Since around early July, I got caught up working on Dave.EXE's second bi-yearly update, The Kern Kalamity update. Added a whole new set of maps, enemies, cosmetics and a brand new seasonal event. While I am a bit upset I lost a good three months of time I could've spent on finishing Vex Clock, it was a ton of fun to work on and I'm glad I got it done when I did. Got released back in September if you'd like to check out the launch trailer for that!
Apart from that, I got caught up in some personal life biz I had to take care of so I didn't have as much time to work on Vex Clock as I would've hoped. To fill in the gaps, I worked on and released a few updates to older games as a sort of Halloween treat and compensation for much of my silence and down time post Dave.EXE's update. I'm going to be taking time off this month to spend time with family. But come November I'll be back to work, full of energy and ready to tackle on Vex Clock for good!
So What About The Release Date?
Unfortunately my plans for a 2024 release is very unlikely, so I've updated the store's planned release date from 2024 to 2025. While it's a huge bummer, I don't want to rush out something I'm unhappy with. The game is pretty much beatable from beginning to end, but it's lacking all of its end cutscenes and a proper prologue. I want to be able to spend the time I need to animate all this and make the beginning segment build up the story in a much better way.
I hope y'all understand! I feel really bad for taking as long as I am to finish a game that is so close to completion. Hard to find the motivation to dedicate so much time on a project, but I will finish it! Until next time. (^w^)