Been awhile, eh? Last post I briefly went over the current state of the game, as well as some other nitty gritty details. I was hoping to get a post up two months ago, but I got just a little bit caught up in side project business. Some of you may already know what I'm talking about, since Vex Clock isn't my only game being worked on.
So a brief summary; I've had a project on the sidelines that's been keeping the revenue flowing in through Patreon. That is, DaveEXE. I was working on an update to this game, expecting to finish it in roughly a month's time. But ended up going down a rabbit hole and spent four months on it. Reworked a lot of old mechanics, updated the UI, polished up a lot of rough spots and made the game look extra crispy, along with a ton of new content to boot! Unfortunately due to all of that, I was unable to get much done for Vex Clock. But now that it's been completed, I have all the time in the world to work on this game!

Now enough of that. What have I been up to since that update dropped? Well, I've been making swift progress on Act 3, finishing up all the gameplay segments, rewriting old dialogue and wrapping up production on a few cutscenes. All that's left is adding the rest of the story bits and then it's onto Act 4. It's been a long time coming, and I'm really excited to jump into the final act. So much has been planned for it and I've got quite a lot of work ahead of me. Expect more behind the scenes footage that'll be teasing new gameplay elements and such over on Twitter and Youtube.

Last but not least, we hit over 250+ wishlists for Vex Clock a little while back! Really happy to see folks are looking forward to playing this game. Gonna do my best to deliver a game you'll really enjoy playing through.
And that about wraps up this news post. Thank you for reading, and I hope you'll look forward to what's to come in the future! (^w^)