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Progress Update #5

Hello howdy, time for another quick progress update on Vex Clock's development, talking about where I'm at, what I'll be doing and more!

So last post I went over chapter 3's development and how much was left. Since then I've finished chapter 3 and been hard at work on the final chapter, chapter 4. This is where the story will conclude and will probably be the most time consuming chapter to work on. From all the story bits, to the cutscenes and all the more complex level designs, this is gonna be a very fun time for me and I hope I'll be able to do this final segment of the game justice.

Awhile back I posted a video showing off one of the abilities you unlock and how it'll be used throughout chapter 4. Many of the areas you'll come across will require a bit of platforming and good timing to make it through:

Watch on YouTube

Development

Act 3 is officially complete with everything fully implemented and play tested through. While I've been busy juggling this project and DaveEXE's content updates over on Patreon, A portion of act 4 is done. Check below for all the details!

Act 1
Gameplay = 100% Complete
Cutscenes = 100% Complete
Final Pass = Done

Act 2
Gameplay = 100% Complete
Cutscenes = 100% Complete
Final Pass = Done

Act 3
Gameplay = 100% Complete
Cutscenes = 100% Complete
Final Pass = Done

Act 4
Gameplay = 20% Complete
Cutscenes = 0% Complete
Final Pass = [Null]

The Future

I'm going to be going on vacation next month, but I'm hoping to have more time for Vex Clock after I finish Dave.EXE's next content update in September to be able to finish chapter 4 and ultimately build up on it's release. I hope you're all looking forward to this game, I'm very excited to see this project through!