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Quality of Life Update | V1.0.2

A small quality of life update based on feedback I've read that should hopefully bring the game to a much better state for everyone!

Added: FOV sliders for both 1st and 3rd person to the Game Settings
Added: Missing QA Testing credits to the credits screen
Added: A reload checkpoint button to the pause menu
Changed: Spacebar to Escape for skipping cutscenes
Changed: Increased the amount of health pickups that appear in Streetside Suppression's wave battle segment
Changed: Decreased the amount of strong enemies that appear in Streetside Suppression's wave battle segment
Fixed: A bug where some cutscenes could be skipped at any point when there should be a five second delay before you're unable to skip a cutscene
Fixed: A bug that allowed you to pause during a level's intro cinematic
Fixed: A bug where Deacon (boss form) would sometimes break due to not being able to navigate towards the player if they're in a corner
Fixed: An exploit where Deacon (boss form) would always miss his attacks if you just stood still in the middle of a room
Fixed: A spot where Deacon (boss form) could get stuck if he got under the stairs
Fixed: Projectiles not being able to pass a spawn trigger in Fishly Land's Mechanical Constructs level
Fixed: A bug where you could blast a blastdoor from the wrong side
Fixed: An exploit where you could slip by the spinning fan in Quiet Towers's checkpoint zone
Fixed: A bug where the Aerial Guards would leave attack hitboxes behind after death
Fixed: Potentially fixed Emmeline getting randomly stuck in her first phase of the Act 5 final boss fight
Fixed: A bug relating to the player's missile not colliding with a few enemies
Fixed: A bug where player projectiles could be blocked by corpses
Fixed: A bug where the player could use their slow time ability when the tutorial prompt for the slow time ability appears on screen

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.