Been two months since the last Steam post, but thought I'd drop an update on how the game's shaping up before I take some time away next month visiting some loved ones.
So to start, what's been done since the beginning of February? Well, I spent most of the month working on a big quality of life update for Dave.EXE, which took me a few weeks to get done but am very happy with. For those unfamiliar with Dave.EXE, it's an ongoing game I've been continuously updating and including new content for on my Patreon before I drop it on Steam in the future. Wanted to freshen the game up before I leave it dormant for awhile while I finish Vex Clock. As for March, I've devoted the whole month towards finishing the last few act 4 levels and am now in the final stages of it's development. A lot of cutscenes and the final boss fight is all that's left before I start preparing a playable version for a select few playtesters. Very anxious, and I know it's going to take me some time to animate and work on, but I'll do my best to get it all done in a timely manner!

What's Left To Finish?
To sum it up, I've got a whole load of cutscenes to make, a final boss fight and plenty of quality of life changes and additions before I'm ready to declare Vex Clock a playable game and send out keys to some playtesters. Here's hoping the next Steam post won't be too many months from now, where I'm able to finally say that the game is finished. Very excited for that day and I hope you're all looking forward to it.
For now, I bid thee farewell and I hope you have a wonderful rest of your evening.