Released
Jan 4, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Pixelpart for GameMaker!

    We're excited to announce that Pixelpart effects can now be displayed in the GameMaker engine! With this release, GameMaker becomes the third engine officially supported by Pixelpart, alongside Godot and Unity. Getting Started You can find detailed installation and usage instruct

  2. Developer post

    Update: Pixelpart 1.9.3

    Hey everyone! This update focuses on improvements to the plugins and the internal effect runtime. (Godot/Unity Plugin) Added support for Windows ARM64 and Linux ARM64 platforms. (Godot/Unity Plugin) Improved effect simulation performance for smoother runtime execution. (Unity Plu

  3. Developer post

    Update: Pixelpart 1.9.2

    Hey everyone, another update is here! This release brings an improved preset selection experience and a number of bug fixes. Improved preset selection Creating a new effect from a preset is now much easier. You can now preview presets directly by hovering over them. Presets also

  4. Developer post

    In-Depth Guides for Pixelpart

    Hey everyone, just a quick update: we've started creating some in-depth guides for Pixelpart, now available at pixelpart.net/documentation/book/guides . These guides walk you through creating effects step-by-step in Pixelpart and show how to integrate them into game engines like

  5. Developer post

    Update: Pixelpart 1.9.1

    Hey everyone, I’m back with another update mainly focused on improving the game engine plugins. Plugins: Editor preview You can now see Pixelpart effects directly inside the engine's scene editor as they would appear in-game! A new Restart button also lets you manually restart no

  6. Developer post

    Update: Pixelpart 1.9.0

    Hey guys, today I've got another update for you, which features a new event system! Effect events The new event system is useful if you're working with the Godot or Unity plugin and want to make your game react to things happening in the effect. For example, you may want to play

  7. Developer post

    Update: Pixelpart 1.8.5

    Node editor toolbox The node editors for compute graphs and shaders now feature an improved toolbox located directly next to the graph. This makes adding nodes faster and more intuitive with simple drag-and-drop. Node editors also now support snapping. New demo rules The demo ver

  8. Developer post

    Update: Pixelpart 1.8.4

    I hope you had a great New Year's celebration! Here's a small update for Pixelpart with some quality-of-life improvements! Custom sprite sheet size In previous versions, sprite sheet sizes were always calculated automatically based on image resolution and effect duration. The exp

  9. Developer post

    Update: Pixelpart 1.8.3

    Hey everyone, hope you’re doing well! This update brings several improvements to the timeline and plugin integrations. Timeline improvements Jump to any point in time by simply clicking on the desired position in the timeline. Note that moving the timeline is now done with the mi

  10. Developer post

    Update: Pixelpart 1.8.2

    Hey everyone! Today, I have another update with new features for the mesh importer and a few bug fixes. Improved mesh import The mesh importer has received a few updates: You can now import glTF models (file extensions .gltf and .glb ) and use them as mesh particles! Materials (t

  11. Developer post

    Plugins Available on Asset Library and OpenUPM

    Hey! If you're using Pixelpart with Godot or Unity, it's now easier than ever to get started: The official plugins are now listed on the Godot Asset Library and OpenUPM. The Godot plugin is available on the Godot Asset Library The Unity plugin is available on OpenUPM Additionally

  12. Developer post

    Update: Pixelpart 1.8.1

    Hey everyone! I'm back with a new update focused on quality-of-life improvements and some bug fixes. Keyframes with locked components You can now lock components of a property together when editing keyframes! Just click the lock icon next to the component names to link them. This

  13. Developer post

    Update: Pixelpart 1.8.0

    Hello, hope you guys are doing well! This update of Pixelpart is packed with new features! Effect triggers This exiting new feature offers a way to make your effects react to events that happen in your game. For example, suppose you are creating a visual effect for a sci-fi laser

  14. Developer post

    Update: Pixelpart 1.7.2

    Hi everyone! I'm thrilled to share the latest update to Pixelpart, packed with some highly requested features to enhance your workflow! Video Export: MP4 and WMV You can now export your visual effects directly to MP4 and WMV formats, making it easier than ever to share your proje

  15. Developer post

    Plugin Update 1.7.1

    Hi everyone, just wanted to inform you that I've updated the plugins for Godot 4 and Unity! They now allow you to adjust effect inputs (a new feature in Pixelpart 1.7) directly in the inspector, not just with code: I've fixed some bugs as well. As always, you can download the new

  16. Developer post

    Update: Pixelpart 1.7.1

    Hey guys, I hope you had a great week! After the major release of version 1.7, I have another update for you improving some usability aspects of the editor! Advanced Timeline This update completely overhauls the effect timeline giving you more options to time your effects properl

  17. Developer post

    Update: Pixelpart 1.7.0

    Hope you guys are doing well! I'm finally back with a big update for Pixelpart. Buckle up, this release is packed with new features! Mesh particles Apart from sprite and trail particles, Pixelpart now supports mesh particles, which means you can use 3D models as particles in the

  18. Developer post

    Update: Pixelpart 1.6.3.1

    No, this isn't the big update yet, just a small bugfix release :) If you're interested, I've talked about my future plans for Pixelpart in my previous community post . Fixes Fixed bug in Image Effects window that occurred when adding colors to a palette

  19. Developer post

    Roadmap for Pixelpart

    Hope you guys are doing well! It's been a few months since I last posted anything, and I would like to update you about the things I'm working on and my vision for Pixelpart. I believe Pixelpart has the potential to be useful to many more game developers and VFX artists. Beginnin

  20. Developer post

    Plugin Update

    Currently, I'm working on a big feature release for Pixelpart with lots of new stuff like 3D mesh particles, lighting and noise fields. This is gonna take a bit of time, but in the meantime I've improved the plugins for Godot and Unity and fixed some bugs! As always, you can down