I hope you had a great New Year's celebration! Here's a small update for Pixelpart with some quality-of-life improvements!
Custom sprite sheet size
In previous versions, sprite sheet sizes were always calculated automatically based on image resolution and effect duration. The exporter aimed to make the sprite sheet as close to square as possible.
With this release, you can now also specify a custom sprite sheet size during export. This gives you full control over the layout. For example, you can create a sprite sheet with a single row or any other configuration that fits your workflow.

Improved gizmos
This release improves the gizmos for translation, rotation and scaling. Especially the 2D gizmos have been overhauled to match the 3D gizmos. The scaling gizmo now has a size box to resize nodes more easily.

Other changes
Visually improved background grid in 3D.
Fixed lagging that sometimes happened when moving a node in the scene.
Plugin updates
(Unity) Fixed issue with sorting of particle layers.