Hey everyone, another update is here! This release brings an improved preset selection experience and a number of bug fixes.
Improved preset selection
Creating a new effect from a preset is now much easier. You can now preview presets directly by hovering over them. Presets also display useful information such as the number of nodes and particle types they contain.

There also is a new menu option in the Object browser to create a particle type together with a default emitter in a single step.

Other changes
The presets available under Add emitter to in the object browser have been consolidated into the Add effect option.
Updated icons for different force field types.
Improved various UI labels for better clarity.
Fixed an issue where the node selection in the Events window could sometimes cause a crash.
Fixed an issue where the rotation gizmo was unavailable for certain emitters.
Plugins
(Unity/Godot) Fixed a crash affecting macOS and iOS builds.
(Unity) Fixed incorrect transformation behavior for 2D effects.
(Unity) Fixed errors that could occur when an effect's scale was set to 0.