Hey everyone, I’m back with another update mainly focused on improving the game engine plugins.
Plugins: Editor preview
You can now see Pixelpart effects directly inside the engine's scene editor as they would appear in-game! A new Restart button also lets you manually restart non-looping effects.
This feature is available in the Godot and Unity plugins.

New effect presets
The editor now includes three new effect presets that you can customize for your own projects or use as inspiration when creating new effects!

Dust Storm 3D | Electric Cloud 3D | Magic Heal 3D |
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Other changes
- (Editor) Fixed selection of video formats in render window.
- (Unity plugin) Refactored several PixelpartEffect fields into properties.
- (Unity plugin) Added an icon for the PixelpartEffect component.
- (Unity plugin) Fixed particle alignment issues for 2D effects.
- (Godot plugin) Fixed an issue where canvas item properties were not correctly applied.
- (Godot plugin) Removed the Particle Capacity project setting, which is no longer needed.
- (Godot/Unity plugin) Renamed native libraries.