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Update: Pixelpart 1.8.3

Hey everyone,
hope you’re doing well! This update brings several improvements to the timeline and plugin integrations.

Timeline improvements

Jump to any point in time by simply clicking on the desired position in the timeline. Note that moving the timeline is now done with the middle mouse button.

Other changes:

  • The new button next to play button lets you step through the effect one frame at a time.

  • Clicking on a property in the timeline will now automatically select it.

  • Particle property timelines are now scaled according to the particle lifespan.

Plugin updates

  • (Godot/Unity) The effect class now includes a Finished signal/event, triggered when the effect has fully completed (no particles remain). This is great for handling clean-up logic.

  • (Godot/Unity) Added a Seed property for custom simulation seeds. Using a fixed seed creates deterministic effects, while enabling Random Seed gives slightly different results each run.

  • (Godot) The effect gizmo has been improved.