Skyclimbers

Paratope

Released
Feb 3, 2017
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Platform Update

    Hello Climbers, As you may know, Skyclimbers has pivoted to a 3rd person experience along with a visual and gameplay design overhaul. If you purchased a copy of Skyclimbers VR, the new version of the game has been added to your Steam library! - Skyclimbers is currently in Alpha,

  2. Developer post

    Our Kickstarter has been approved!

    You can follow the campaign using this link: KICKSTARTER PAGE Our Reward tiers will include: Discounted game keys Console release keys In-game exclusives Character plushies Original soundtrack Exclusive wallpapers Alpha testing keys And more!! Kickstarter will empower us to make

  3. Developer post

    Roadmap + New Store Page

    We are excited to showcase our new procedurally generated world full of new locations and characters! Miho in the plains biome: Mage class and Miho Vs Okamito: Procedurally generated forest and road: Yagi camp in the magma biome: The gloomy Drakonian coast: Drakonian Isles "Ocean

  4. Developer post

    Draconian Kingdom Preview - Content Coming Soon!

    Introducing, the Draconian dynasty. A noble society of graceful warriors, and high intellectuals. They Inhabit the northern regions of Lithan, and take a sabertooth companion as their sigil. Within the great walls of their main City, Hi no Machi, the Raion is praised by statue an

  5. Developer post

    Co-op, 20x Map, Companions and Much More On the Way!

    A happy new year and welcome to an all new Sky Climbers... This past year has been one of many ups and downs, but it taught us so much. We realized we weren't doing justice to our vision of Sky Climbers, not in the state it existed in previously. Outdated assets, design modalitie

  6. Developer post

    Patch 2.2.0

    Hey everyone, The long-awaited 2.2.0 update is here, and is taking the game into a new direction... Welcome to the beginnings of a new open-world map, based on fresh design principals. The focus of this update is the new opening area, but the entire map will follow suit over the

  7. Developer post

    Patch 2.1.3 Major Bug Fixes - Temple Preview

    Hey everyone, Today we are releasing some MAJOR bug fixes with regard to respawn and falling through the map. You will also get a preview of the new temple dungeons with an updated lobby scene! Expect the full playable temples next friday, and if you are in the discord ask us abo

  8. Developer post

    Patch 2.1.2

    Hey everyone, Here is some concept art for the "Mozukai" which are a race of wood elves found in regions of Chapter 2. You will see these creatures in combat scenarios, and are defined as witches by the other natives. This week has a light public patch, however internally we have

  9. Developer post

    Patch 2.1.1

    Hey everyone, We have decided to go with a new schedule: Patch every Friday, with testing taking place on Wednesday. This way we can have a clear cut off for new features within the development cycle. Now for the goods: Fixed: GPU instancing on various materials All rocks updated

  10. Developer post

    Patch 2.1.0

    Hey everyone, Today we have a patch for some big fixes, including a re-designed menu system, an auto save system, re designed gameplay, and lots of new graphics improvements. Cloth in Action Fixed Tent geometry artifacts Global cloth physics system Joystick/touchpad movement Tele

  11. Developer post

    Massive Patch 2.1.0 Releasing Tomorrow!

    Hey Everyone We want to start off with a huge thank you for the ongoing positive feedback and support we have been getting from curators, players, and reviewers. We have been working really hard the last month in order to nail down core issues. Many of these are deep and required

  12. Developer post

    Patch 2.0.6 - Improved Pathfinding

    Hey Everyone! Many users made us aware of Akata's inconsistent pathfnding. We hope that this patch resolves his inconsistent traversal! Fixed: Improved Akata's pathfinding Guiding wisp audio distortion Wind shrine audio distortion Navigation boundaries for AI Wind fx zones for th

  13. Developer post

    20% Sale Starts Tomorrow! - Patch 2.0.5

    We decided to delay the full release until we have more time to fix bugs and polish the gameplay. But we are going on a 20% sale tomorrow!!! First of all, thank you to everyone that has playtested, filled out questionnaires, and given us feedback through discord. It would have be

  14. Developer post

    Patch 2.0.4 - Game Save and Load

    Hey everyone, Counting the hours till release! This patch brings some hefty bug fixes, saving / loading and polish. Fixed: - Player and AI collision - Audio delays - Bird scatter radius - Recursive load screen when exiting game and reentering - Game crash on scene reload - Akata

  15. Developer post

    Patch 2.0.3 - Almost There!

    Hey everyone, It's t-minus 1 day. Hope you're excited. In the meanwhile, here are some bug fixes to tide you over... Fixed: - Miscellaneous collision issues - Inventory pouch rotation speed - Disappearing inventory objects - Falling through the terrain when jumping - Zipline hapt

  16. Developer post

    World Introduction + Patch 2.0.2

    Hey guys, This is an introduction to the game universe along, with some behind the scenes action. You will get to see how we go through our concept process, and get a glimpse of content from the upcoming release this Friday! Here are the notes: Fixed: - River incomplete - Getting

  17. Developer post

    Hotfix 2.0.1

    Good Afternoon Today we have a quick hotfix for last night’s update. The biggest missing feature was environment SFX, including wind and forest sounds. Here are the notes: Fixed: - Environment sound FX not audible due to priority levels - Updated quality settings - Collision dete

  18. Developer post

    Patch 2.0.0 Bridge Update

    Good evening, Tonight we are finally replacing the main build as we are narrowing down on release and things are really polishing up. This is the bridge between now and full release being ready... Please note: Saving system is still in progress, and you will not be able to open t

  19. Developer post

    Beta Branch is Live!

    Hey Everyone, We have decided to postpone the full release until our closed beta comes to an end. Last week we opened submissions to the beta and have already gotten a great amount of feedback and bug reports for us to work with. If you already own the game you can access the bet

  20. Developer post

    Full Release - This July!

    Hey everyone We are excited to announce the long-awaited update is coming at the end of this month! It will replace the current game build and include all the new content we have been teasing since Dreamhack Sweden earlier this year. This update is massive, enough to warrant a fu