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Patch 2.1.1

Hey everyone,

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We have decided to go with a new schedule: Patch every Friday, with testing taking place on Wednesday.

This way we can have a clear cut off for new features within the development cycle.

Now for the goods:

Fixed:

  • GPU instancing on various materials
  • All rocks updated to new collision system
  • Overall collision performance cost reduced
  • Tent collision
  • Tutorial boundaries
  • Bee hive physics update
  • Akata straying from path to the shrine
  • Akata falling off the nav mesh
  • Akata getting stuck under the nav mesh
  • Horned owl is floating in second and third location
  • Kommo awareness distance

Added:

  • The owl will now look at you directly
  • Rock walls around the owl trial
  • More terrain cleanup around the owl trial
  • Extended render distance
  • Platforms for the levitation crate to avoid falling into it
  • Different trees for the lower elevations that match higher elevations

In Progress:

  • Improved door sequence
  • Temple dungeons
  • Akata behavior saving
  • Moving platforms
  • Food to eat
  • Updated inventory
  • Zipline FX
  • Climbable tree
  • Cloth physics

We had to remove cloth physics for this patch as it was causing some random crashes to occur. It will be back once we have a new system for it.

- The Devs