Hey everyone,
We have decided to go with a new schedule: Patch every Friday, with testing taking place on Wednesday.
This way we can have a clear cut off for new features within the development cycle.
Now for the goods:
Fixed:
- GPU instancing on various materials
- All rocks updated to new collision system
- Overall collision performance cost reduced
- Tent collision
- Tutorial boundaries
- Bee hive physics update
- Akata straying from path to the shrine
- Akata falling off the nav mesh
- Akata getting stuck under the nav mesh
- Horned owl is floating in second and third location
- Kommo awareness distance
Added:
- The owl will now look at you directly
- Rock walls around the owl trial
- More terrain cleanup around the owl trial
- Extended render distance
- Platforms for the levitation crate to avoid falling into it
- Different trees for the lower elevations that match higher elevations
In Progress:
- Improved door sequence
- Temple dungeons
- Akata behavior saving
- Moving platforms
- Food to eat
- Updated inventory
- Zipline FX
- Climbable tree
- Cloth physics
We had to remove cloth physics for this patch as it was causing some random crashes to occur. It will be back once we have a new system for it.
- The Devs