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Patch 2.0.0 Bridge Update

Good evening,

Tonight we are finally replacing the main build as we are narrowing down on release and things are really polishing up.

This is the bridge between now and full release being ready...

Please note: Saving system is still in progress, and you will not be able to open the gates to the cave. Joystick movement is also in the works still.

Added:

- Wind zones
- Elder event VFX
- Monument VFX
- Underwater VFX
- Water splash SFX
- Elder SFX
- Pathway SFX
- Underwater SFX
- Bird SFX
- Pressure plate SFX
- Pressure door SFX/VFX
- Climbing VFX feedback and SFX
- More AI creatures
- Improved event system
- More footsteps
- Music cues
- Kommos theme
- New elk footsteps
- Reverb zones
- Clearer pathways
- Petting behavior for Akata
- Akata purrs
- Akata tail wag
- Hieroglyphic instructions on shrine
- Shrine whispers
- Shrine trance effect
- Inventory pouch
- Bridges for the rivers
- Kommos food plate
- Falling leaves
- New water shader
- Smashable walls

Fixed:

- Broken footsteps
- Improved AI boundaries
- Music transitions
- Owl audio always playing
- Objects not climbable
- Jumping not consistent
- Unable to jump mid-walk
- Sliding down stairs
- Sliding when jumping on inclines
- Juddery joystick/touchpad movement
- Player getting stuck on uneven terrain
- Akata getting stuck on stairs
- Boar AI falling through map
- Ziplines invisible
- Player clipping through climbable objects

In progress:

- Additional SFX and music cues for Owl trial
- Saving system
- More locomotion changes
- Collision changes
- Complete food plate functionality
- Kommo cape and amulet
- Inventory pouch SFX/animation
- Improved evolution VFX
- Main menu and control override improvements
- Individual tutorial sequences for different headsets (WMR, Vive, Rift)
- Joystick movement