Crumbled World

Clone Corps

Released
Dec 1, 2016
Platforms
WindowsLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    Update 0.9.9

    Changes: Updated lobby menu Added support for tower cost that equals or exceeds 1000 Added mouse icon Added new map type circle, where you will lose the game if there is 50 enemies or more on the map Added new custom map Endstation Added point light effect to cutter blades elemen

  2. Developer post

    Update 0.9.8

    Changes: Added new sound assets for electric/minigun/quake tower Added victory/defeat sounds Added map centeral Boosted arrow tower, will now select target by density Electric tower will now share energy based on time to fully charged Quake towers electric attack now attacks 7 ta

  3. Developer post

    Update 0.9.7

    Changes: Added victory screen Added campaign map, Outpost Added effect for towers when boosted Reworked layout on some maps Improved CPU performance Improved pipelining of particle effects Added info/icon on score from previous run Made the last wave more challenging, by guarante

  4. Developer post

    Update 0.9.7

    Changes: Added victory screen Added campaign map, Outpost Added effect for towers when boosted Reworked layout on some maps Improved CPU performance Improved pipelining of particle effects Added info/icon on score from previous run Made the last wave more challenging, by guarante

  5. Developer post

    Update 0.9.6

    Changes: Added campaign map Edge world Added campaign map Lodge Changed the layout of the shop, in the campaign Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25 Increased damage for swarm tower with 10% Some small changes to th

  6. Developer post

    Update 0.9.6

    Changes: Added campaign map Edge world Added campaign map Lodge Changed the layout of the shop, in the campaign Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25 Increased damage for swarm tower with 10% Some small changes to th

  7. Developer post

    Update 0.9.5

    Changes: Highscore for all campaign maps Added campaign map Desperado Added campaign map West river Increased damage of minigun tower with 15% Increased damage of blade tower with 15% Increased slow on blade towers upgrade from 15% per upgrade to 20% Removed damage drop off on bl

  8. Developer post

    Update 0.9.5

    Changes: Highscore for all campaign maps Added campaign map Desperado Added campaign map West river Increased damage of minigun tower with 15% Increased damage of blade tower with 15% Increased slow on blade towers upgrade from 15% per upgrade to 20% Removed damage drop off on bl

  9. Developer post

    Update 0.9.4

    Changes: Swarm tower now attack priority targets by default Added the ability to go back in time default key "backspace", will go back to begining of wave or previous wave Added campaign map Broken mine Added campaign map Dump Station Improved damage from minigun with 5% Bug fixe

  10. Developer post

    Update 0.9.4

    Changes: Swarm tower now attack priority targets by default Added the ability to go back in time default key "backspace", will go back to begining of wave or previous wave Added campaign map Broken mine Added campaign map Dump Station Improved damage from minigun with 5% Bug fixe

  11. Developer post

    Update 0.9.3

    Changes: Added new tower named "support tower" Completely reworked how missile works Reworked blade tower, to make it more usefully on shorter ranges Reworked how boost works with upgrades Reworked damage meter for selected tower Reworked tower placemt algorithm for improved accu

  12. Developer post

    Update 0.9.3

    Changes: Added new tower named "support tower" Completely reworked how missile works Reworked blade tower, to make it more usefully on shorter ranges Reworked how boost works with upgrades Reworked damage meter for selected tower Reworked tower placemt algorithm for improved accu

  13. Developer post

    Update 0.9.2

    Changes: Added single player map "Spiral" that replaces the map "Cabin" in the campaign Added multiplayer map "Co-op crossfire" Added multiplayer map "Co-op the road" Added multiplayer map "Co-op the tiny road" Added a view in multiplayer to list all connected to the server Added

  14. Developer post

    Update 0.9.2

    Changes: Added single player map "Spiral" that replaces the map "Cabin" in the campaign Added multiplayer map "Co-op crossfire" Added multiplayer map "Co-op the road" Added multiplayer map "Co-op the tiny road" Added a view in multiplayer to list all connected to the server Added

  15. Developer post

    Update 0.9.1

    Changes: Added map "coop hub world" Added map "coop the end" (Existing map, but changed so that 2 players can play it) Added basic language support for Swedish Background music will now change between tracks The hydra will now only spawn in the beginning of a wave Fire spirits ar

  16. Developer post

    Update 0.9.1

    Changes: Added map "coop hub world" Added map "coop the end" (Existing map, but changed so that 2 players can play it) Added basic language support for Swedish Background music will now change between tracks The hydra will now only spawn in the beginning of a wave Fire spirits ar

  17. Developer post

    Update 0.8.4

    Changes: New map "coop outpost" Added restart button when defeated or in a menu Added keybind to sell tower Single player pauses now when then menu is opened Placing wall towers will no longer start the game Optimized CPU load during waves after 20+ Updated some icon textures Cha

  18. Developer post

    Update 0.8.4

    Changes: New map "coop outpost" Added restart button when defeated or in a menu Added keybind to sell tower Single player pauses now when then menu is opened Placing wall towers will no longer start the game Optimized CPU load during waves after 20+ Updated some icon textures Cha