Update 0.9.9
Changes: Updated lobby menu Added support for tower cost that equals or exceeds 1000 Added mouse icon Added new map type circle, where you will lose the game if there is 50 enemies or more on the map Added new custom map Endstation Added point light effect to cutter blades elemen
Changes:
- Updated lobby menu
- Added support for tower cost that equals or exceeds 1000
- Added mouse icon
- Added new map type circle, where you will lose the game if there is 50 enemies or more on the map
- Added new custom map Endstation
- Added point light effect to cutter blades elemental attack
- Changed up the in game music
- Changed units that has been marked as priority target, now will make towers attack them even when they have other targets
- Max zoom out distance is now based on map size and a default value
- Camera is now further away by default
- Improved score screen in multiplayer
- Added F1,F2,F3,F4 for changing game speed, 0.5, 1.0, 2.0, 3.0
- Effects on NPC is now shown under the health bar
Bug fixes:
- Now clients can't change game mode in multiplayer
- Fixed a bug when going back in time would leave upgrades
- Fixed kill/damage counter in multiplayer
- Fixed rigidbody/softbody physic object was not created
- Fixed issue where cutterblade with elemental damage would get bonus against forcefields
- Fixed a bug where rotating the arrow tower could place the crossbow out of position
- Fixed issue where support towers range would not be given to nearby towers
- Fixed bug where second input option would not work
- Top menu ingame now follows the same theme as the other ingame menus
- You will no longer get achievements that was achieved by others in multiplayer
- Fixed endcrystal not appearing after restarting a wave or map
- Fixed crash that occurred during shutdown of the game
- Fixed issue where disabled buttons text was not changed
- Fixed crash that could happen when lobby admin pressed quit lobby
- Reaper spawned skeleton will no longer backtrack when waypoint was between reaper and the spawn location.
- Fixed crash during loading, that kept models from being loaded
- Fixed crash that could occur during the loading of the victory/defeat screen
