Changes:
- Updated lobby menu
- Added support for tower cost that equals or exceeds 1000
- Added mouse icon
- Added new map type circle, where you will lose the game if there is 50 enemies or more on the map
- Added new custom map Endstation
- Added point light effect to cutter blades elemental attack
- Changed up the in game music
- Changed units that has been marked as priority target, now will make towers attack them even when they have other targets
- Max zoom out distance is now based on map size and a default value
- Camera is now further away by default
- Improved score screen in multiplayer
- Added F1,F2,F3,F4 for changing game speed, 0.5, 1.0, 2.0, 3.0
- Effects on NPC is now shown under the health bar
Bug fixes:
- Now clients can't change game mode in multiplayer
- Fixed a bug when going back in time would leave upgrades
- Fixed kill/damage counter in multiplayer
- Fixed rigidbody/softbody physic object was not created
- Fixed issue where cutterblade with elemental damage would get bonus against forcefields
- Fixed a bug where rotating the arrow tower could place the crossbow out of position
- Fixed issue where support towers range would not be given to nearby towers
- Fixed bug where second input option would not work
- Top menu ingame now follows the same theme as the other ingame menus
- You will no longer get achievements that was achieved by others in multiplayer
- Fixed endcrystal not appearing after restarting a wave or map
- Fixed crash that occurred during shutdown of the game
- Fixed issue where disabled buttons text was not changed
- Fixed crash that could happen when lobby admin pressed quit lobby
- Reaper spawned skeleton will no longer backtrack when waypoint was between reaper and the spawn location.
- Fixed crash during loading, that kept models from being loaded
- Fixed crash that could occur during the loading of the victory/defeat screen