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Update 0.9.7

Changes:

  • Added victory screen
  • Added campaign map, Outpost
  • Added effect for towers when boosted
  • Reworked layout on some maps
  • Improved CPU performance
  • Improved pipelining of particle effects
  • Added info/icon on score from previous run
  • Made the last wave more challenging, by guarantee harder spawn
  • Multiplayer in game chat window updated to be less in the way when playing
  • Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI
  • Camera movement is more restricted to increase likelihood that part of an island is always visible
  • There is now only one difficulty in campaign mode
  • Rebalanced all maps
  • Campaign shop has been improved
  • Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100)
  • Added info where the score comes from, on mouse over
  • Improved info where the gold comes from, on mouse over
  • Changed how crystals is gained. +1 for winning. +2 for beating the map first time. +1 for beating a game mode, on a map for the first time. +1 for every difficulty beated. copper=1,silver=2,gold=3,diamond=4
  • Changed the map Intrusion. Removed on of the path to make it simpler.
  • Support tower, now has damage upgrade by default
  • Support tower, changed pricing on gold upgrade to 100 per upgrade, making it a mathematically valid upgrade
  • Support tower, now cost 200, 300, 400 to upgrade
  • Electric tower, decreased max energy by 10%
  • Electric tower, decreased energy regen by 5%
  • Minigun tower, lowered the overcharge damager per upgrade from 40% to 35% and increased overheat time from 12s to 13s
  • Quake tower, its electric attack will now target 7 enemies instead of 6
  • Swarm towers boost now does 15% more damage to compensate for lost damage due to how fire DPS works
  • All boost will now have 4x damge on wave 1 and cap out on 6x damage on wave 25
  • Improved tower scroll rotation when rotating towers on top of walls

Bug fixes:

  • Fixed a lot of random crashes
  • Particle effect on cutter blade is now gone when going back in time
  • Blade tower will now use correct shader for the blades
  • Blade towers electric upgrade will now behave visually correct
  • Support towers weaken effect, do no longer send out dummy red skulls above enemies head when going back in time
  • Quake tower will no longer lose its free upgrade when placing a support tower in range of the Quake tower
  • Boost button in towerMenu is now reseted after been used
  • Towers being placed will no longer blink when other players build there towers in multiplayer
  • Electric tower will no longer get free energy at end of some random waves
  • Minigun tower with overcharge will no longer get reset to 0s on the timer
  • Upgrades will no longer be degraded, when going back in time
  • Fixed network issues in multiplayer
  • Tower can now be placed when holding down CTRL