Changes:
- Added victory screen
- Added campaign map, Outpost
- Added effect for towers when boosted
- Reworked layout on some maps
- Improved CPU performance
- Improved pipelining of particle effects
- Added info/icon on score from previous run
- Made the last wave more challenging, by guarantee harder spawn
- Multiplayer in game chat window updated to be less in the way when playing
- Multiplayer lobby GUI has been updated to follow the same style as rest of the GUI
- Camera movement is more restricted to increase likelihood that part of an island is always visible
- There is now only one difficulty in campaign mode
- Rebalanced all maps
- Campaign shop has been improved
- Changed how score is calculated. It now is GoldAvailable+InterestEarned+(lives*100)
- Added info where the score comes from, on mouse over
- Improved info where the gold comes from, on mouse over
- Changed how crystals is gained. +1 for winning. +2 for beating the map first time. +1 for beating a game mode, on a map for the first time. +1 for every difficulty beated. copper=1,silver=2,gold=3,diamond=4
- Changed the map Intrusion. Removed on of the path to make it simpler.
- Support tower, now has damage upgrade by default
- Support tower, changed pricing on gold upgrade to 100 per upgrade, making it a mathematically valid upgrade
- Support tower, now cost 200, 300, 400 to upgrade
- Electric tower, decreased max energy by 10%
- Electric tower, decreased energy regen by 5%
- Minigun tower, lowered the overcharge damager per upgrade from 40% to 35% and increased overheat time from 12s to 13s
- Quake tower, its electric attack will now target 7 enemies instead of 6
- Swarm towers boost now does 15% more damage to compensate for lost damage due to how fire DPS works
- All boost will now have 4x damge on wave 1 and cap out on 6x damage on wave 25
- Improved tower scroll rotation when rotating towers on top of walls
Bug fixes:
- Fixed a lot of random crashes
- Particle effect on cutter blade is now gone when going back in time
- Blade tower will now use correct shader for the blades
- Blade towers electric upgrade will now behave visually correct
- Support towers weaken effect, do no longer send out dummy red skulls above enemies head when going back in time
- Quake tower will no longer lose its free upgrade when placing a support tower in range of the Quake tower
- Boost button in towerMenu is now reseted after been used
- Towers being placed will no longer blink when other players build there towers in multiplayer
- Electric tower will no longer get free energy at end of some random waves
- Minigun tower with overcharge will no longer get reset to 0s on the timer
- Upgrades will no longer be degraded, when going back in time
- Fixed network issues in multiplayer
- Tower can now be placed when holding down CTRL