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Update 0.9.2

Changes:

  • Added single player map "Spiral" that replaces the map "Cabin" in the campaign
  • Added multiplayer map "Co-op crossfire"
  • Added multiplayer map "Co-op the road"
  • Added multiplayer map "Co-op the tiny road"
  • Added a view in multiplayer to list all connected to the server
  • Added a new tower called Quake
  • Added targeting modes for the towers
  • Added function to set ignore mode and high priority targets for npcs
  • Added method to show which tower that can be boosted
  • Added a shop for the campaign, to unlock all abilities
  • Added alot of new achievements
  • Campaign maps are now only playable in the campaign
  • Completely reworked how towers display their attack range
  • Made a newer version of the rope bridge, that requires no physic
  • Boost is now free but only available after 3 waves when used
  • Missile tower will now weigh in the density of enemies when attacking
  • Minigun tower will no longer overheat when boosted
  • The mine cart will no longer block blades when standing still
  • In multiplayer you will now get gold and interest from all npcs
  • Added language support in the chat
  • Changed layout for custom game
  • Improved spawning algorithm, to allow more rats to be spawned
  • Removed the "Co-op" from the maps in the custom game
  • Improved syncing of npc position in multiplayer
  • Network manager will no longer manage damage packages
  • Network manager will keep packages alive for 120s instead of 10s

Bug fixes:

  • Fixed crash in mapeditor when using none English character
  • Fixed GUI related crash when selecting a tower and entering option menu
  • Fixed several language related crashes in all text fields
  • Fixed a bug in linux servers where packages would be received in the wrong order
  • Fixed crash when trying to launch server while direct connect window is visible
  • Fixed several GUI related crashes in multiplayer
  • Fixed speed indicator for multiplayer
  • Fixed NPC related crash in multiplayer
  • Fixed ordering and missed packages, for multiplayer
  • Fixed bug where boosted minigun would not fire
  • Fixed bug where minigun tower would not shoot a single target after being upgraded
  • Fixed a crash when arrow tower was boosted and the npc died the frame before detonation
  • Fixed issue in multiplayer when trying to rotate arrow tower
  • Fixed campaign issue where wrong info would be shown for maps beaten on Default
  • Fixed that missile tower would not attack the same target
  • Fixed connection issue when reconnection to same server
  • Fixed crash when trying to start new server after a played match
  • Fixed crash that could occur when trying to leave a multiplayer game as server
  • Fixed crash for npc path shader that could occur in low FPS
  • You are now able to buld towers on wall when you have cost-35g
  • You may no longer upgrade towers when not having gold
  • Selected tower menu was not visible on tiny resolution screens
  • Selected tower menu, has now a refresh function when upgrading
  • Removed network threads that would not shut down after a multiplayer game
  • Fixed a bug where spirits would get fire DPS when they are immune