Changes:
- Added single player map "Spiral" that replaces the map "Cabin" in the campaign
- Added multiplayer map "Co-op crossfire"
- Added multiplayer map "Co-op the road"
- Added multiplayer map "Co-op the tiny road"
- Added a view in multiplayer to list all connected to the server
- Added a new tower called Quake
- Added targeting modes for the towers
- Added function to set ignore mode and high priority targets for npcs
- Added method to show which tower that can be boosted
- Added a shop for the campaign, to unlock all abilities
- Added alot of new achievements
- Campaign maps are now only playable in the campaign
- Completely reworked how towers display their attack range
- Made a newer version of the rope bridge, that requires no physic
- Boost is now free but only available after 3 waves when used
- Missile tower will now weigh in the density of enemies when attacking
- Minigun tower will no longer overheat when boosted
- The mine cart will no longer block blades when standing still
- In multiplayer you will now get gold and interest from all npcs
- Added language support in the chat
- Changed layout for custom game
- Improved spawning algorithm, to allow more rats to be spawned
- Removed the "Co-op" from the maps in the custom game
- Improved syncing of npc position in multiplayer
- Network manager will no longer manage damage packages
- Network manager will keep packages alive for 120s instead of 10s
Bug fixes:
- Fixed crash in mapeditor when using none English character
- Fixed GUI related crash when selecting a tower and entering option menu
- Fixed several language related crashes in all text fields
- Fixed a bug in linux servers where packages would be received in the wrong order
- Fixed crash when trying to launch server while direct connect window is visible
- Fixed several GUI related crashes in multiplayer
- Fixed speed indicator for multiplayer
- Fixed NPC related crash in multiplayer
- Fixed ordering and missed packages, for multiplayer
- Fixed bug where boosted minigun would not fire
- Fixed bug where minigun tower would not shoot a single target after being upgraded
- Fixed a crash when arrow tower was boosted and the npc died the frame before detonation
- Fixed issue in multiplayer when trying to rotate arrow tower
- Fixed campaign issue where wrong info would be shown for maps beaten on Default
- Fixed that missile tower would not attack the same target
- Fixed connection issue when reconnection to same server
- Fixed crash when trying to start new server after a played match
- Fixed crash that could occur when trying to leave a multiplayer game as server
- Fixed crash for npc path shader that could occur in low FPS
- You are now able to buld towers on wall when you have cost-35g
- You may no longer upgrade towers when not having gold
- Selected tower menu was not visible on tiny resolution screens
- Selected tower menu, has now a refresh function when upgrading
- Removed network threads that would not shut down after a multiplayer game
- Fixed a bug where spirits would get fire DPS when they are immune