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Update 0.9.3

Changes:

  • Added new tower named "support tower"
  • Completely reworked how missile works
  • Reworked blade tower, to make it more usefully on shorter ranges
  • Reworked how boost works with upgrades
  • Reworked damage meter for selected tower
  • Reworked tower placemt algorithm for improved accuracy when placing tower
  • Improved performance for projectiles
  • Arrow tower will now count in increased damage from weakened enemies
  • Reworked the 3 first map in the campaign, based on player statistics
  • Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)
  • campaign / custom game menu now use previous setting
  • change survival to only normal difficulty and 999 waves
  • Added physic crash restoration system
  • Simplified the shop menu
  • Lowerd attack speed for minigun level 2 but increaded damage
  • Quake tower has now larger attack radius
  • Increased helth for the turtle with forcefield with 10%
  • Removed the map cabin as it is no longer supported by the engine
  • Hydras are now 30% faster

Bug fixes:

  • Fixed random crashes that was caused by garbage collector for Lua
  • Fixed several memory leaks for the scene nodes
  • Fixed bug where tower could be placed in illegal positions
  • Fixed sync issue that made it almost impossible to play multiplayer beyond level 40
  • Fixed crash when selecting an unfinished map
  • Fixed some npc crashes
  • Fixed several physic crashes
  • Quake tower with electric upgrade will not attack electric spirits anymore
  • Fixed issue where quake tower would stop attacking during low FPS
  • Added missing script to Stockpile
  • Fixed several issues with leveler game mode
  • Fixed misfire with the missile
  • Fixed misfire with minigun tower on FPS lower than 5
  • Fixed crash when upgrading and boosting a tower the same frame
  • Fixed issue where blade tower would crash during pause
  • Fixed crash that could occure during launch
  • Fixed rare deadlock in the communication system
  • Fixed rare crash when an arrow would hit in the first frame
  • Fixed several acivment issues