Changes:
- Added new tower named "support tower"
- Completely reworked how missile works
- Reworked blade tower, to make it more usefully on shorter ranges
- Reworked how boost works with upgrades
- Reworked damage meter for selected tower
- Reworked tower placemt algorithm for improved accuracy when placing tower
- Improved performance for projectiles
- Arrow tower will now count in increased damage from weakened enemies
- Reworked the 3 first map in the campaign, based on player statistics
- Changed boost damage to be closer base on waves(damage) 0(2x) 25(4x) 50(6x)
- campaign / custom game menu now use previous setting
- change survival to only normal difficulty and 999 waves
- Added physic crash restoration system
- Simplified the shop menu
- Lowerd attack speed for minigun level 2 but increaded damage
- Quake tower has now larger attack radius
- Increased helth for the turtle with forcefield with 10%
- Removed the map cabin as it is no longer supported by the engine
- Hydras are now 30% faster
Bug fixes:
- Fixed random crashes that was caused by garbage collector for Lua
- Fixed several memory leaks for the scene nodes
- Fixed bug where tower could be placed in illegal positions
- Fixed sync issue that made it almost impossible to play multiplayer beyond level 40
- Fixed crash when selecting an unfinished map
- Fixed some npc crashes
- Fixed several physic crashes
- Quake tower with electric upgrade will not attack electric spirits anymore
- Fixed issue where quake tower would stop attacking during low FPS
- Added missing script to Stockpile
- Fixed several issues with leveler game mode
- Fixed misfire with the missile
- Fixed misfire with minigun tower on FPS lower than 5
- Fixed crash when upgrading and boosting a tower the same frame
- Fixed issue where blade tower would crash during pause
- Fixed crash that could occure during launch
- Fixed rare deadlock in the communication system
- Fixed rare crash when an arrow would hit in the first frame
- Fixed several acivment issues