Changes:
- Added campaign map Edge world
- Added campaign map Lodge
- Changed the layout of the shop, in the campaign
- Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25
- Increased damage for swarm tower with 10%
- Some small changes to the GUI
- Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield
- Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder
- The NPC spawn window can now handle resize event when the game window is changed
- Gold earned from interest is now more valued toward highscore
- Added more info for some towers
- Added info for gold on mouse over. It should now display where the gold has come from
Bug fixes:
- Fixed several issues with leveler game mode
- Fixed issue with the endcrystal, where to few spirits would be available
- Fixed issue where enemies would be left on the battlefield, when going back in time
- Fixed particle effect that was left on the field when restarting the map threw the menu
- Fixed crash, that could occur when launching the game
- Fixed crash, that could happen to physical death animation between world
- Fixed crash that could occur in minigun tower
- Fixed crash when going back in time where support tower
- Solved physic crash that could occur on Linux, if part of physic objects fell over the world edge.