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Update 0.9.6

Changes:

  • Added campaign map Edge world
  • Added campaign map Lodge
  • Changed the layout of the shop, in the campaign
  • Rebalanced all boost for all towers, making them default to 4x the damage on wave 1 and 8x on wave 25
  • Increased damage for swarm tower with 10%
  • Some small changes to the GUI
  • Quake towers fire attack no longer burns turtles that is out of range when hitting the forcefield
  • Limited amount of spawns for everyone except skeletons and scorpions as they are just cannon fodder
  • The NPC spawn window can now handle resize event when the game window is changed
  • Gold earned from interest is now more valued toward highscore
  • Added more info for some towers
  • Added info for gold on mouse over. It should now display where the gold has come from

Bug fixes:

  • Fixed several issues with leveler game mode
  • Fixed issue with the endcrystal, where to few spirits would be available
  • Fixed issue where enemies would be left on the battlefield, when going back in time
  • Fixed particle effect that was left on the field when restarting the map threw the menu
  • Fixed crash, that could occur when launching the game
  • Fixed crash, that could happen to physical death animation between world
  • Fixed crash that could occur in minigun tower
  • Fixed crash when going back in time where support tower
  • Solved physic crash that could occur on Linux, if part of physic objects fell over the world edge.