Vultures - Scavengers of Death

Team Vultures · Firesquid, Gamersky Games

Released
May 13, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.1.6

    A brand new patch notes is available that targets most of the bugs you've shared with us on Steam and Discord such as the tutorial issue with Amber not pulling enemies with the grappling hook and the camera drifting randomly! We also made slight changes to the Steam Achievements

  2. Developer post

    Our biggest bug fixing update ever: to get rid of major bugs in Vultures!

    Report for duty, Agents! This new major update has one main purpose: make the game the cleanest version possible, getting rid of major bugs, softlocked and visual issues that you reported to us. From documents missing on the map, to zombies unaffected by certain weapons, without

  3. Developer post

    v1.1.4

    Hello Vultures agents! Today's new small patch is targeting some bugs you've shared with us, especially the blocking issue at the heliport! Bug fixes Fixed issue in Wound in the Stronghold's heliport which was blocking players from moving to the north side of the room. Fixed eval

  4. Developer post

    v1.1.3.1 Hotfix

    This hotfix fixes an issue introduced with the recent Steam Input update that could cause the End Turn shortcut to be triggered multiple times. In some situations, this resulted in enemies taking multiple consecutive turns, attacking more than once, or appearing to move back to t

  5. Developer post

    v1.1.3

    Hello Vultures agents! A new patch note is here before the weekend, and in it you can find support for Steam Input and a place to check Mission Stats for completed missions. New Features Steam Input : You can plugin a controller and use the default configuration to play the game

  6. Developer post

    V1.1.2

    Hello scavengers! Since the Major Update that included the new Survival Modes from last week, we've been keeping an eye on your feedback and bug reports to keep fixing and improving the game state. Here what's coming in this weekly patch: Levels Feast of the New Flesh: Fixed the

  7. Developer post

    Major Update: new game difficulty modes and our demo updated!

    Greetings, Vultures Agents! In this news, we will dive into the new game difficulty modes and their specificity, as well as some information on our latest patch notes and what's next! The game has also a 30% discount for the Steam Summer Sales (from June 25th to July 9th)! New Di

  8. Developer post

    v1.0.13

    Hello Vultures agents! New patch notes here before the weekend, and in it you can find room completion fixes, animation improvements, and several bug fixes! Gameplay & Combat Fixed the Grappling Gun pull action on barrels and boxes. Fixed the Grappling Gun jump action getting

  9. Developer post

    V1.0.12

    Helllo Scavengers, here comes a new patch note which include a special improvement of the attack panels based on the valuable inputs you've shared and discussed with us! :dp4compass: Interface Attack stats panel: hit chance, critical chance, and other combat values now display co

  10. Developer post

    V1.0.11

    Hello scavengers! Our bug fixes quest continue while we refine our upcoming difficulty mode. We want to make sure the "normal mode" challenge brings out the best of Vultures' tactical combat system before we ship it, and right now the few playtests we've done showed us we are not

  11. Developer post

    V1.0.10 Patch notes

    Hello scavengers, here comes our last briefing for this week, right before the weekend starts! Bosses Fractured Mind : Fixed skipping the dialogue in the Crypt causing the Mausoleum key to never appear . Eugenesys' Doom: Fixed a softlock where the final boss () could reach 0 HP w

  12. Developer post

    V1.0.9 - Patch notes

    Hello scavengers, here comes a second patch for this week :OL2bandage: Missions Eugenesys' Doom: Fixed a softlock caused by Leopoldo equipping the Katana, which also resolves several animation issues when using the Katana with Leopoldo and the Revolver with Amber. Voice from the

  13. Developer post

    V1.0.8 - Patch notes

    Hi everyone! In today's patch we are bringing some fixes and updates to gear, as requested by some of you since launch. Armor & Equipment Fixed an issue allowing players to discard a helmet or vest while it was still equipped. Fixed helmets and vests not both showing as equip

  14. Developer post

    V1.0.7 - Patch notes

    The fog lifts a little more with each update, and here comes one more before the weekend! :OL2bandage: Missions Fractured Mind: Fixed a map display issue that occurred when changing the game language during the mission. Fractured Mind: Fixed the Katana appearing invisible when en

  15. Developer post

    A week after the release: a small recap for all our agents!

    Hello Vultures agents! It's been a week since the game was released and what a week that was! First of all, we wanted to thank you again, all of you who believed in a game made by 2 colombians devs that tried to mix two genre which did not seem compatible at first. It was a chall

  16. Developer post

    V1.0.6 - Patch notes

    Good day, agent! We've got a few updates to share about the field, join us in the NEST room for a quick presentation. :iicomputer: General Fixed a softlock where switching focus from one door to another would leave the character stuck behind it. This could occur in several locati

  17. Developer post

    V1.0.5 - Patch notes

    Hey everyone. Here comes your daily patch, with a small new feature that some of your where requesting in the Arsenal: sorting objects! Of course, we have identified and fixed a few more softlocking bugs and we are still investigating your reports to fix more of them in the comin

  18. Developer post

    V.1.0.4 - Patch notes

    New week, new patch! :bandages: Missions Ashes of the Last Witness: Fixed a softlock where the game would still report enemies remaining after all enemies and the boss were killed. This was caused by stunned enemies not properly registering their final hit when killed by a multis

  19. Developer post

    V.1.0.3 - Patch notes

    We've announced it yesterday, our current priority is to address as many bugs you've reported and make sure no more softlocking bug remains. :dd2bleed: If you were stuck or blocked in a level due to a bug, if we've fixed the issue (in this Patch 1.0.3 below or in Patch 1.0.2 ), y

  20. Developer post

    V1.0.2 - Patch notes

    Thanks to your valuable inputs, report and feedback, we've been working on a new patch to address some important bug fixes! :re0rebecca: We are aware a few softlock remains and that will be annoying for some of you. We are going to address more of them in the 1.0.3 within the nex