The fog lifts a little more with each update, and here comes one more before the weekend! :OL2bandage:
Missions
Fractured Mind: Fixed a map display issue that occurred when changing the game language during the mission.
Fractured Mind: Fixed the Katana appearing invisible when entering Kassandra's mind.
Fractured Mind: Fixed a softlock where dying inside Kassandra's mind caused the player to respawn with no UI.
Wound in the Stronghold: Fixed an issue where the train would never arrive after being started.
Eugenesys' Doom: Fixed the Level 3 elevator card not playing its pickup cutscene and disappearing upon re-entering the room, causing a softlock.
Eugenesys' Doom: Fixed an incorrect mission completion flag when finishing the mission with Leopoldo.
General
Grappling Gun: Fixed the grappling gun cable persisting visually after killing an enemy with a jump action.
Difficulty balancing
Hugo battle: Removed the stun effect from his Fist Smash attack.
Thomas battle (phase 2): Adjusted the timing of minion spawning.
Thomas battle (phase 2): Removed the stun effect from his Hammer Slam attack.
Thomas battle (phase 3): Reduced the number of heart nodes from 6 to 4.
Crate boxes: There is now an ammunition cap rewards based on what the player is already carrying (inventory & Arsenal combined).
Weapons
Knife: the upgrade is now unlocked after completing Wound in the Stronghold.
Crossbow: the upgrade no longer includes an instakill effect on zombies, but has damage modifiers.
We will never say it enough, but thank you all for your continued support and valuable feedback since launch. Next week we are going to dive into the creation of difficulty mode so we could start implementing and testing a "Story mode" (similar to what you are all experiencing) and a "Normal mode" (slightly closer to the spirit of surviving horror genre, where resources will be less abundant). :dd2bleed:
Until next time, survive and scavenge well!