Hello scavengers!
Since the Major Update that included the new Survival Modes from last week, we've been keeping an eye on your feedback and bug reports to keep fixing and improving the game state. Here what's coming in this weekly patch:
Levels
Feast of the New Flesh: Fixed the ability to walk through furniture in the Living Room, walk through an asset in the Kitchen, and jump over invisible assets in the Octopus Room.
Ashes of the Last Witness: Replaced the dead zombie in the Control Room with a proper decorative corpse. This fixes several related issues: the body disappearing on approach, being incorrectly flagged as an enemy on the map, and not appearing in the room at all.
Interfaces
Movement area calculation and preview have been improved for better accuracy and readability.
Weapon stat panels in the Market now display additional upgrade information.
Arsenal boxes on the map now have their correct icon assigned across all missions, including Fractured Mind.
Fixed the minimap rendering incorrectly when browsing floors in the Pause Menu map.
Fixed the player character being incorrectly highlighted when selecting attack actions.
Fixed ranged attack targeting getting stuck on a previous target after switching weapons.
Combat & Enemies
Balancing: Crossbow push consequence value increased from 3 to 4.
Balancing: Aggressive Zombie bleeding duration reduced from 5 to 3 turns.
Fixed stunned enemies incorrectly interrupting player movement in Exploration mode.
Fixed the Blind Hunter walking backwards while attacking due to incorrect target selection.
Fixed Aggressive Zombie attacks not being dodgeable, and their claw attack animation playing twice per attack.
Fixed dodging an attack incorrectly removing permanent damage consequences (SWAT push was not applying if the initial hit was dodged).
Fixed Exploding Zombies not being pushed when killed with the Grappling Gun's jump attack.
Fixed enemies being unable to be pushed diagonally into void cells.
Fixed Leopoldo's jump action over void cells.
Fixed enemies remaining visible when spawning outside the player's field of view.
Fixed debuff status effects stacking incorrectly due to a merge criteria error.
Fixed dead enemy models slightly overlapping each other on death.
Softlocks
Fixed a softlock triggered when starting combat via a position swap, caused by Exploration mode incorrectly ending the turn.
Fixed infinite movement being granted when opening doors or pushing enemies.
Fixed action buttons failing to respond after opening a cell door or performing certain actions in the same frame.
Fixed weapon reloading from the NEST inventory context menu not working.
Fixed inventory context menu actions failing to trigger in non-English language settings.
If you enjoy the game, please consider leaving us a review or share the game to a friends. It's currently the Summer Sales and the game is at -30% in Steam, so feel free to spread the words!
Next update will come next week on Wednesday, expect additional fixes, quality of life improvement and balancing based on your feedback. Thank you all for your constant contributions and supports!