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V1.0.10 Patch notes

Hello scavengers, here comes our last briefing for this week, right before the weekend starts!

Bosses

  • Fractured Mind: Fixed skipping the dialogue in the Crypt causing the Mausoleum key to never appear .

  • Eugenesys' Doom: Fixed a softlock where the final boss () could reach 0 HP without triggering the final cinematic.

  • Echos of Suffering: Fixed Asterion's death animation not triggering correctly when killed while stunned.

  • Paralysis no more: Fixed Kassandra and Hugo being vulnerable to paralysis. Both are now immune to it. (sorry! :wesker:)

Combat & Movement

  • Character's unique weapon: Fixed weapon assignment issues allowing the Katana and Revolver to be used by the wrong character.

  • Pushed away: Fixed players being pushed away during a game mode transition.

  • Backward steps: Fixed enemies occasionally following an invalid path when moving backwards.

General

  • Save thumbnail: Fixed a missing save thumbnail for Wound in the Stronghold.

Next week we are shifting focus to performance improvements and hardware-related crashes, along with a long-requested FPS cap option in the settings.

We are also making solid progress on the balancing front, enough to potentially ship two new game modes:

  • Story, for players who want to soak in the atmosphere and narrative without fighting for their lives every other turn.

  • Normal, the true survival horror experience we always intended. and yes, it will be harder than the current difficulty. You asked for it. :stress:

Have a nice weekend and see you next week!