Hello scavengers, here comes our last briefing for this week, right before the weekend starts!
Bosses
Fractured Mind: Fixed skipping the dialogue in the Crypt causing the Mausoleum key to never appear .
Eugenesys' Doom: Fixed a softlock where the final boss () could reach 0 HP without triggering the final cinematic.
Echos of Suffering: Fixed Asterion's death animation not triggering correctly when killed while stunned.
Paralysis no more: Fixed Kassandra and Hugo being vulnerable to paralysis. Both are now immune to it. (sorry! :wesker:)
Combat & Movement
Character's unique weapon: Fixed weapon assignment issues allowing the Katana and Revolver to be used by the wrong character.
Pushed away: Fixed players being pushed away during a game mode transition.
Backward steps: Fixed enemies occasionally following an invalid path when moving backwards.
General
Save thumbnail: Fixed a missing save thumbnail for Wound in the Stronghold.
Next week we are shifting focus to performance improvements and hardware-related crashes, along with a long-requested FPS cap option in the settings.
We are also making solid progress on the balancing front, enough to potentially ship two new game modes:
Story, for players who want to soak in the atmosphere and narrative without fighting for their lives every other turn.
Normal, the true survival horror experience we always intended. and yes, it will be harder than the current difficulty. You asked for it. :stress:
Have a nice weekend and see you next week!