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v1.0.13

Hello Vultures agents!

New patch notes here before the weekend, and in it you can find room completion fixes, animation improvements, and several bug fixes!

Gameplay & Combat

  • Fixed the Grappling Gun pull action on barrels and boxes.

  • Fixed the Grappling Gun jump action getting stuck on enemies.

  • Fixed the Grappling Gun allowing Amber to jump through the prison hole and leave the room bounds.

  • Fixed actions failing to execute due to invalid AP or MP values.

  • Fixed status effects such as Paralysis and Bleeding not refreshing their turn counters when reapplied.

  • Fixed Spark Shot's Paralysis effect not preventing enemies from performing attacks of opportunity.

  • Fixed stunned enemies turning to face the player.

  • Fixed enemies outside of combat not triggering stun animations.

  • Fixed overlapping enemies occupying the same tile after being pushed by a shotgun attack.

  • Fixed armor (SWAT Zombie Armor and PC Vest) reducing Bleeding and Poison damage. These effects now deal damage directly to HP as intended.

Levels & Progression

  • Fixed an issue that prevented completion of the Eugenesys parking room.

  • Fixed incorrect completion rendering on the Eugenesys minimap.

  • Fixed dropped Crossbow Bolts preventing room completion.

  • Fixed the Intelligence Office door in the Military Base becoming disabled after being opened.

  • Fixed the cursor not appearing after obtaining the document in Hugo's Office.

  • Improved the pacing of the Apartment 106 cinematic in Echoes of Suffering.

UI & Inventory

  • Fixed the empty slot style in the Save and Load screens.

  • Fixed Arsenal loadout percentage previews for Level 2 Stun Rod and Spark Shot.

  • Fixed an issue that could occur after combining ammunition and selecting "Move to Arsenal" from the inventory.

  • Fixed the Equip option appearing in the context menu for explosives.

  • Fixed the Combine option appearing on unsupported items. It is now only available for reloadable weapons and ammunition.

  • Show item information in the Arsenal screen when clicking items that are inside the arsenal or the inventory.

  • Updated Arsenal item filters to refresh correctly when moving items from the inventory.

  • Added a new context menu option to move items directly from the inventory to the Arsenal.

  • Prevented the Weapon Stats panel from keeping visible when clicking a weapon in the scene.

Visuals & Animation

  • Fixed the Blind Hunter's missing stun animation.

  • Fixed the Explosive Zombie using the same belly texture as Flesh Zombies.

  • Improved the Stun Rod's electricity VFX when using the Electric Shock action and when reloading the weapon.

Audio

  • Fixed audio stings not playing during the final episode of the Telenovela.

Thank you for your amazing support and for helping us track bugs and issues. We're reading all your feedback and try to reply to all, as well as finding the best solution to implement it in game!

We're also working on the new game modes for the difficulty system and we hope to soon deliver this new update for you to enjoy! In the meantime, let's watch some Berta episode! 📺