Released
Dec 15, 2023
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Update 1.1

    Speed Stars M ove fast! Introducing the new speed star system! You'll now receive increased rewards for winning battles in fewer turns - meaning more gems and a higher chance for trick offers! Of course, the opposite is also true, so better get cracking! Character Expert Tricks I

  2. Developer post

    1.0.5.2 (Hotfix)

    Just a quick fix, but don't worry we are still hard at work getting ready for 1.1, so stay tuned. Fixes Fixed altar warning showing up when it shouldn't Fixed holy/necro icons not showing in some text

  3. Developer post

    1.0.5.1 (Hotfix)

    Oopsie, we broke it! Sorry about that. We've also sneaked in a few other miscellaneous fixes to improve the experience. Fixes You can now launch the game properly on all platforms. Fixed a potential hard crash if Obligatory Thorns triggered off of Spiky. Fixed Obligatory Thorns t

  4. Developer post

    Profile System, QoL, and More - 1.0.5 (Patch)

    We've got a fresh new update hot out the oven, this time with numerous smaller improvements and several bug fixes. A lot of these changes are here to pave the way to 1,1, which should be coming out early February, but in the meantime, we hope you continue to enjoy Diceheart! New

  5. Developer post

    1.0.4.1 (Hotfix)

    Last patch we accidentally introduced a softlock with the sentinels in the final level (sorry!). We've resolved this issue, and included a few small adjustments. Fixed softlock when defeating any of the sentinels (introduced in 1.0.4) Fixed Subscription Service error when you cha

  6. Developer post

    Happy New Year 1.0.4 (Patch)

    Happy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs. We hope you all have enjoyed the festivities, and look forward to big announcements coming up later this month! Balance changes Show details Igneous Armour now

  7. Developer post

    Merry Christmas / Happy Holidays 1.0.3 (Patch)

    Merry Christmas / Happy Holidays! Here's a small patch to tidy up a few loose ends, and add a little bit of festive cheer to wrap up the year. We're taking a little break to spend time with our families, but we'll be back in the New Year, for which we have some new and exciting f

  8. Developer post

    1.0.2 (Patch)

    Balance Changes: Necro MaDjinn no longer attacks with necro dice every turn ACACIA’s modifiers are now applied at the start of the round Spread and derivative gambit costs made more lenient Equi Tea has more stringent prerequisites BOREAS heals by 10 per frozen die you have Chaos

  9. Developer post

    Actually ready for release, honest.

    Major Changes Holy: Holy no longer uses remaining block as damage at the end of the round. Instead, it tracks the amount healed during the round of activation and deals damage equal to that at the end of your turn. This balances it better with Necro and fits more thematically wit

  10. Developer post

    Ready for release

    Minor Changes: Added end turn (E) and auto attack (Q) hotkeys Music rebalancing Updated some trick icons Added NNN level music Updated some enemies conditional movesets Changed Wafer shield's effect Changed Radioactive lamp's effect Changed Funky Fungi's effect Changed Crabby Mit

  11. Developer post

    Beta 3.0

    Major: Implemented Steam Achievements Improved new player experience; -Added dynamic video tips/hints message system -Added scripted encounters for first time players -Removed dedicated tutorial Minor: Shop tier system with discounts Added more advanced tooltips Gambits spawn gro

  12. Developer post

    Alpha 2.4 (Patch)

    Minor fixes and changes: Updated Xp levels, now require less to level and all levels have rewards Added Enemy ability display to the encyclopaedia Updated some animation anchors and Mushaloon Sprite and Animations Updated enemy ability descriptions Implemented advanced tooltips a

  13. Developer post

    Alpha 2.3

    Major Change: New level - Holy Sea New level - Nuclear Nile Nation New level - Zero Sum Singularity (the final level) Enemy Heal intents New enemy abilities system Players incoming damage prediction Balance changes (3 fountains in the first level, most bosses have been made harde

  14. Developer post

    Alpha 2.2 Patch

    Alpha 2.2: Change Log Fixes Fixed Kuraokami's incorrect 2nd phase boss description Fixed Deadly riposte Fixed battle after a boss fight was unfleeable Fixed enemy wither stack reducing when player blocks Fixed gambit emblem hitbox being partially blocked Fixed Boss trick tooltips