Oopsie, we broke it! Sorry about that. We've also sneaked in a few other miscellaneous fixes to improve the experience.
Fixes
- You can now launch the game properly on all platforms.
- Fixed a potential hard crash if Obligatory Thorns triggered off of Spiky.
- Fixed Obligatory Thorns triggering an additional time off of burn damage.
- Fixed Omniscient being awarded in every run, even if you took damage (we'll be adjusting other scores to make up for this deficit in future patches).
- Fixed Octosader not generating the correct transient die in one of its conditional movesets.
- Fixed incoming damage prediction miscalculations for certain enemy movesets.
- Fixed some conditional movesets not working correctly on the first round of battles.
- Nature dice no longer show a grey value when withered.
- Dice with non-standard modifiers that get calculated on use (e.g. One With the World) will now show a green/red value for increased/decreased values respectively.
- Fixed Pontiff Crabicus' heal prediction not disappearing when you defeat one of its spawned mobs.
- Fixed an issue that occurred when swapping a die in the forge's anvil slot with another, which tricked the blacksmith into thinking the new die was the old one.
- Added a dialogue prompt to the altar that warns you if you're about to reduce a die's quality during its realignment.
- Fixed the die in the Holy Sea's shop being far more expensive than intended.
- Fixed the shopkeeper's arms overlapping certain background elements.