Last patch we accidentally introduced a softlock with the sentinels in the final level (sorry!). We've resolved this issue, and included a few small adjustments.
- Fixed softlock when defeating any of the sentinels (introduced in 1.0.4)
- Fixed Subscription Service error when you change the die and run out of money
- Fixed dice tooltip potentially going off-screen in the forge
- Added frame limiter to settings screen
- Adjusted Cave of the Dicehearts enemy spawn distribution
- Added corrupted save file protection
- Made Marksman work on non-transient dice and changed its overcharge effect
- Adjusted a secret trick's charge requirement