Happy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs. We hope you all have enjoyed the festivities, and look forward to big announcements coming up later this month!
Balance changes
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- Igneous Armour now awards block based on the total damage you deal to enemy block with a die plus its burn damage, instead of awarding it for each individual hit
- Blood fountain Skully Bones and Chilly Bones now have 2 D6s instead of 1 D8 and 1 D4
- Increased shop tier upgrade requirements (25,000 for tier 2 and 100,000 for tier 3)
- Reduced character gambit upgrade requirements (25 crafts / 100 activations)
- Taking Sharp Shovel, Another, Smaller Chest, or Bag of Holding More Gems now grants more gems than refusing the offer outright
- Changed Equi Tea from a charge to a limited (1) trick (RIP)
- Increased chance of Blessings/Curses appearing on picking up at least one (you should try getting them all 👀)
- Changed a certain secret requirement involving Punch (👀👀👀👀👑)
- Made Cartographer's Grant award gems upon entering the final level
- Made F.F.'s Sippy Cup grant modifiers after using a blood fountain
- Kon now deals stack damage, allowing you to more efficiently delete enemies from existence
- Schadenfreude is now rare instead of uncommon, seeing as wither pumps out a lot of 0s these days
- Reduced Jog (120 mins, 50 points) and Sprint (90 mins, 100 points) time requirements, and added a third score, Speed Demon (60 mins, 200 points), for all you maths-ignoring auto attack enthusiasts out there
- You now get 25 points per sentinel you beat, and they no longer count as elites for points
- Changed Technique #37's health threshold to 25%, and it now only needs you or the enemy to be under it to activate. To compensate, it is now a once per battle trick, and cannot kill bosses.
- Dicecade now gains a new quantum poison die when a patron is consumed instead of just upgrading its stable one
Minor changes
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- Added more softlock protection
- Added encyclopedia unlock hints for XP-locked items
- Manual map and forge trick displays
- Reworded some enemy abilities
- Added notifications to certain tricks upon acquisition
- Adjusted Idol of Balance's indicator to avoid overlap
- Adjusted Schadenfreude's indicator colour for better visibility
- Better indicators for Pontiff Crabicus, Necro MaDjinn, and the Singularity
- Added SFX to Metallic Aura
- Added more info to Chance's ability message
- Added SFX to Chance's resistance break
- Made Elemental Retaliation deal its stack damage at start of next round
- Improved power gauge contrast
- Changed Gold Dust Sample to a manual trick
- Updated encyclopedia formatting
- Enemy hitboxes are now all uniform and encompass their entire area, regardless of size
- Added stack change prediction to Legally Distinct Oil
- Added per-die wither prediction when hovering them over an enemy
- Added stacks count to health and debuff tooltips
- Added enemy ability numbers next to their icons for quick reference
- Added message modifier to Paper Shoe
- Added styling to character unlock tooltips
- Added stack damage prediction for Randinium Corruption
- Added block prediction to Suppliant Soul
Fixes
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- Fixed enemy damage prediction showing incorrect freeze resistance increase
- Fixed Weighted Dice causing Superposition to collapse
- Fixed Chaos' abilities not activating on the first round of its phase transition
- Fixed Repair Powder not working on automatic limited tricks
- Fixed Kuraokami's Kojiki freezing your block even if they were withered
- Fixed softlock that could occur with Spread and Fungal Infestation
- Fixed Himitsu's Already Dead heal tracking
- Fixed Joseph's Gambit softlock after killing an enemy with a pending prediction
- Fixed Joseph's Gambit being able to target the same die more than once on a turn
- Fixed Perfect Jigsaw Piece not giving correct modifier on some dice
- Fixed Score Counter not updating poison bar
- Fixed some enemy animations skipping due to Prickly Prick
- Fixed Spiky not triggering on tricks and gambits
- Fixed hints showing even with the "don't show these messages" toggle on
- Fixed the laboratory not showing a scrollbar when you had a specific amount
- Fixed Randinium Corruption triggering a second time from burn damage
- Fixed Overclocker not having any prerequisites
- Fixed rare error in ACACIA's battle when they gained modifiers
- Fixed gambits not updating trick usability on activation
- Fixed Shock Therapy not updating damage/freeze block prediction
- Fixed Trick Coin and Pristine Dicewarp interaction
- Fixed dice affected by Zeno's Gun being upgradable at the forge
- Fixed Traveller's Banjo block amount
- Fixed Avatars' prerequisites
- Fixed Skill Issue potentially being offered again if refused
- Fixed Legally Distinct Oil triggering on block hover/prediction
- Fixed "Auto" text not showing on gambits and adjusted the text visibility
- Fixed boss phase changes not applying elemental status effects if resistances were changed
- Fixed poison damage hint not showing sometimes
- Fixed bounty exclamation and elite key not disappearing after defeating them
- Fixed Sticky modifier missing its name
- Fixed encyclopedia character upgrade layout overlap when enabling an upgrade
- Fixed Ice Cool not applying existing modifier to generated dice
- Fixed Shapechanger potentially causing softlock when near dice limit
- Fixed Bubbled not being predicted correctly
- Fixed heal bar not updating if the healer's die is frozen
- Fixed enemy HUDs not being removed during battle, which caused issues with hitbox detection
- Fixed Dicecade Patron eye outlines
- Fixed dice orbits not working properly if moved quickly between enemies
- Fixed selected/remaining display not updating sometimes
- Fixed Beranado's ability triggering for the player on Fungal Infestation
- Fixed burn damage triggering Spiky
- Fixed potential damage prediction inaccuracy
- Updated incoming damage display so that, during an enemies turn, it only decreases when taking health damage
- Fixed Dice Crown retaining its mod after permanently changing a die's element
- Fixed Fungal Infestation softlock caused by it killing another enemy during the poison damage phase
- Fixed issue with Subscription Service not being able to end its effect if you run out of gems while the die has been altered