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Alpha 2.2 Patch

Alpha 2.2: Change Log

Fixes
Fixed Kuraokami's incorrect 2nd phase boss description
Fixed Deadly riposte
Fixed battle after a boss fight was unfleeable
Fixed enemy wither stack reducing when player blocks
Fixed gambit emblem hitbox being partially blocked
Fixed Boss trick tooltips being layered underneath gambits
Fixed Using gambits not updating selected/remaining display
Fixed Some enemies layered over tooltip elemental icons
Fixed Encyclopaedia Tricks and Gambits resetting when continuing or starting a new run.
Fixed Not being able to use multiple dice on holy/necro bars
Fixed 1pR/1pB tricks saying 0x in inventory if they're used to win a battle
Fixed Incoming damage prediction not accounting for dead by poison
Fixed Bernando final death animation
Updated Auto-attack so it now deprioritises enemies about to be defeated by poison
Updated Winter Shorts to hide the Frozen dice auto block prediction
Fix The Nth Flame burn stack infliction.
Fix Focus Fire-Igneous Armour interaction.
Fixed activating holy not updating frozen block prediction
Fixed subscription service no usable
Fixed keys count display tooltip being on the wrong layer
Fixed altar holy choice not playing the correct music
Partially Fixed freezing a die during an attack queue now correctly applies their block. but i need to update the damage prediction to handle this.
Fixed tutorial error when using one of the transient dice
Fixed Altar tooltips sticking around to long
Fixed run summary unlocks no saving

Changes
Added gambit lab music
Added Frontier boss music
Added character upgrade system (complete certain tasks and unlock upgrades for each character)
Reduce charge requirement of Lucky Shot from 3 to 1.
Make Chilled to Perfection also provide a +2 modifier to affected dice.