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Beta 3.0

Major:
Implemented Steam Achievements
Improved new player experience;
-Added dynamic video tips/hints message system
-Added scripted encounters for first time players
-Removed dedicated tutorial

Minor:
Shop tier system with discounts
Added more advanced tooltips
Gambits spawn groups (ensure good variety)
Added map legend
Updated many enemy visuals
Improved map visuals
Updated BOREAS, AGGAYU, ISHARA and ACACIA visuals
Updated the Singularity visuals
Player will now automatically leave rooms that are single use
Optimised void shaders
Added Effevert music
Added follow player toggle to the map
Manual trick case is now hidden when the player has no tricks
Added debuff effects for enemies
Added confetti effect and sound to reward screen
Added a queueing system for damage indicators (they still overlap sometime)
Add expandable passive tricks bar (for the hoarders out there)
Updated graphics setting to alleviate high GPU usage with shaders
Updated many spelling errors
Updated many trick icons
Updated fountain visuals
Updated Dicecade starting dice (no longer starts with quantum dice because that doesn't make much sense)
Add most of the Boss death SFX
Added Level titles when you enter a new level
Dimmed down the heal intent lines as they were quite intrusive

Fixes:
Fixed not rewarding gambits
Fixed chests not playing locked chest animations
Fixed leader board avatars preventing interaction if they fail to retrieve them
Fixed run summary not showing scores on successful run
Fixed Trick "Balanced Budget"
Fixed heal intent not retargeting once target dies
Fixed trick usability not updating on stack change
Fixed Turtlekin idle animation loop
Fixed XP bar effect layering
Fixed leader board not loading on global when switching characters
Fixed bestiary not handling only discovering BF enemies
Fixed many enemy position and scaling issues