Astrela Starlight

Master Plan Multimedia

Released
Apr 10, 2020
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The Astralecx Merge

    This build is the follow-on to the Dev Omega build. All of the game's binary packages have been updated along with some bug fixes, more game and quest guidance, and some general playability tweaks. The Cetus combat trials have also been updated for better guidance.

  2. Developer post

    Dev Omega

    In late 2017, I started work on a small sandbox space game. There wasn't much to it. You could fly a ship, deploy mines, and build a few things. The star systems were auto generated. There were some wild creatures and your one ship, the Astrela, could laser them and fire the occa

  3. Developer post

    Quest Guidance

    Today's release contains Quest Guidance. Quest Guidance adds indicators to the HUD, jump system, and Galaxy Map showing targets that are part of the quest. When starting a new game, the player will be asked if they wish to enable Quest Guidance. When loading a save game that was

  4. Developer post

    Experimental Branch

    The experimental branch of Astrela Starlight is the last step before release. Everyone is welcome to use the experimental branch. If you wish to join the experimental branch, go to your Steam library. Right-click Astrela Starlight, choose Properties -> Betas -> select the "

  5. Developer post

    Celestial Alignment Update

    The latest round of updates in mainly focused on some performance items, the HUD, and working with celestials. Several other items included below: Update to HUD for more usability. Overlapping HUD items further away will fade behind closer ones. Active target will always appear i

  6. Developer post

    Fall Update

    The latest update has moved from the experimental branch into general release. This includes some changes to models, effects, and other general bug fixes. Changes included in this release If a vessel is permanently wrecked, its cargo can be salvaged, and now the vessel can be rec

  7. Developer post

    Summer Update

    Summer update is here with some community requests and other tweaks and cleanup. Community requests: Databank entries can now be set as a priority so they show at the top of the list, like mines. Copiae will show incoming streams from the mines in the system. Saurum Lv2 H2 collec

  8. Developer post

    Cleaning Celestia

    An update has been released from the experimental branch with various player related fixes and some community requested features. The "next enemy" HUD algorithm has been updated to better find nearby hostile vessels and cycle through them in order. Minor update to the vessel expl

  9. Developer post

    Weapons Release

    The latest set of updates has changed the way weapons are released from various ships. Several audio updates and cleanup of how asteroids and comets are named. Weapon mounts and locations updated on all ships in the game. Repair related audio now states "vessel" repair instead of

  10. Developer post

    First Update

    First update since full release. Some general functionality changes and weapon re-balancing. Most notably, the Level 2 mine schematics added in Obice. Level 2 mine added to the trade station in Obice. Lv2 will mine all resources on a celestial in sequence until the celestial is d

  11. Developer post

    Full Release!

    After two years of development, Astrela Starlight has finally transitioned from Early Access to Full release! Lots of updates over the last two weeks. Work continues based on community feedback. Changes to several Cetus trade stations for more space and appropriate goods. Updates

  12. Developer post

    Hullust - Update

    Lots more audio and bug fixes this week. The NPC Hullust was moved to Thetan and a mission created for the Copiae resource station. Cetus Trade Station name updated. Ruby count on Kattaran updated. Mine on/off graphic updated. When switching to a mine, the mine will become the ta

  13. Developer post

    Echo - Update

    Major audio updates this week as we continue towards full release. Fixed issue with purchasing shipyard schematics in Arae. Added Copiae station to Cetus station and Avar station. Added the Stardock recall system to two Saurum stations. Major changes to Dolan's audio. Cetus, Saur

  14. Developer post

    One Ping - Update

    Major updates this week to the radar systems. Both radar screens have been completely re-written and polished. The avatars for each object in the system have been updated and some issues fixed with scaling. The rotating detection and scan range bars should behave and scale correc

  15. Developer post

    The Journey - Update

    The journey field, which is the dust surrounding the current vessel, has been updated. It should better track the active vessel and be more visible as vessels move. In addition, all vessels other than the Astrela, Tserilecx, and Astralecx, must now be within 200k of a jump exit b

  16. Developer post

    All Those Nebulas - Update

    Major update to the various nebulae this week. Color and textures changes, along with a significant improvement in performance using a new type of particle system. Also this week: Significant changes to the build system and game's size on disk. Disabled control of ships heading u

  17. Developer post

    Cameras and Comets - Update

    Major updates to the mouse tracking system as well as the camera systems. All camera modes should be much more smooth. The mouse should be functioning slightly better when zooming in and out as well as rotating below the object that is currently in view. The tail of comets has be

  18. Developer post

    More Refinery - Update

    Some final polishing to the refinery before release. Cleaned up the list that shows the material targets. Moved refinery selector so that it is next to refinery controls. General refinery graphics update. Selecting a refinery switches the target material to the current material t

  19. Developer post

    Refinery - Update

    The refinery has gone through a first-stage polish. More polish work is in progress. A tow beam has also been added to the Tserilecx so owned ships and stations can be moved. Other changes this week: All HUD filters updated to be more readable. Trade/transfer changed to yellow. S

  20. Developer post

    Load Time - Update

    This week includes a major update to Astrela's loading time as well as an Unity update. Load time should be less than 5% of what it had grown to. Other parts of the game should load quicker as well. Also this week: Several changes and polish to the pulse wave the UI screen. The S