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Celestial Alignment Update

The latest round of updates in mainly focused on some performance items, the HUD, and working with celestials. Several other items included below:

  • Update to HUD for more usability. Overlapping HUD items further away will fade behind closer ones. Active target will always appear in front.
  • Some celestial updates to Nidium to fill in the empty area of the system.
  • Added more Elpin to Celor system.
  • Fixed issue when merging Astrela and Tserilecx where some materials in storage didn't merge.
  • Several updates to Astralecx model, textures, and engine effect.
  • Navigation pop-up could appear on occasion when communications was active, fixed.
  • Minor updates to audio and UI.
  • Changes to Hohlrom menu for easier understanding of resources required, also better clearance checking.
  • Updates to Lygate system for better clearance checking and object behavior after jump.
  • Changes to anomaly missions and effects to better show that specific anomalies have been sealed.
  • Items in orbit of an Excos target world are now removed.
  • General performance updates to loading star systems, objects, and some UI items.
  • NAV radial occasionally showed on non-player owned vessels, fixed.