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Cleaning Celestia

An update has been released from the experimental branch with various player related fixes and some community requested features.

  • The "next enemy" HUD algorithm has been updated to better find nearby hostile vessels and cycle through them in order.
  • Minor update to the vessel explosion effect.
  • The pulse system's "north" pointer has minor changes to the model and texture.
  • Various small text updates to some quest information items.
  • The Astrela's specularity has been lessened, helping with bloom.
  • UV update on the Lv1 and Lv2 mining station.
  • Issue fixed in the Galaxy Map where the jump button was taking too long to become available.
  • The navigation UI can now be locked open by clicking on the steering wheel. Forward, reverse, left, and right can all be held down the UI, like holding WASD.
  • Some 2D image updates to NPCs, quest items, and the radar system.
  • The solar info and HUD filters pop-up would overlap in some circumstances, fixed.
  • Minor changes to some object names in Nidium, Thetan, and Osti.
  • Issue fixed with sound mixer that was causing a scratching noise on load or system jump.
  • Some encounters data wasn't unloading properly. Now being cleared as expected.
  • Vessel collision damage system updated for more dramatic effect based on velocity.
  • Vessels that are permanently derelict will no longer show a faction in the target info.
  • "Control this object" button in encounters fixed.
  • Some minor UI updates and more explanatory pop-ups in Main Engineering.
  • Ship's system information modifier removed from info window, replaced with mass and energy boost.
  • Jump points are always marked as scanned and show more appropriate target information.
  • Issue fixed where Copiae would sometimes pull resources during a jump.