After two years of development, Astrela Starlight has finally transitioned from Early Access to Full release! Lots of updates over the last two weeks. Work continues based on community feedback.
- Changes to several Cetus trade stations for more space and appropriate goods.
- Updates to celestials in the Cetus star systems for better resources.
- Mining button graphic flipped for on/off mode.
- Mines are auto targeted when deployed for easy configuration.
- Celestial sensor Lv1 price reduced to 100 H2.
- Lighting directions updated in several systems.
- Added left shift key to filter HUD and only show player owned vessels.
- Added 'R' key to switch HUD target to next owned player vessel.
- Button row added on lower HUD.
- Dirn will now remove tungsten from inventory upon quest completion.
- Hullust moved to Thetan with new mission for mining resources and learning how to use the Copiae. Ship updated to a Cetus frigate.
- Deph's resource requirements reduced.
- Svem's dialog updated.
- Mining station reclaim is now 80% of original cost.
- Copiae storage increased.
- Hydrogen giants added in Cetus space.
- Backspace and ESC key added for radar controls.
- Dolan's audio updated for more information on scanning the wrecks.
- Fixed issue buying engine in Volri.
- Fixed issue where station with recall equipped could recall itself causing HUD crash.
- Skal mentions using pulse to find derelicts.
- Nanta's mission now states how close to build the Lygate.
- Build menu will now close when building an objects in space.
- Unscanned celestials count in telemetry was fixed.
- Repulsors changed to Pulsors, will pacify hostile wild creatures.
- Celestial fragments updated with the system name where they were found.
- Overlay issue with repair H2 count fixed.
- Some audio elements have buffer added to stop replay when buttons are multiple pressed.
- Ecxos trade range updated to 1000k.
- Port and Starboard slots on Astralecx set to XL.
- Ecxos cost updated with more neutronium.
- Derelict Astrela and Tserilecx have proper images.
- Recall to station starts jump system cooldown.
- Vessels that are jumped in now have default names.
- Pulsor cap station states range in databank.
- Pulsor Lv2 iron cost reduced.
- Databank filter for NPCs is filtered by default.
- Rogue is now spelled correctly. Rouge is a color.
- Cernaw's audio configuration updated.
- Copiae will now transfer 100 mass per cycle, fixed neutronium issue.
- Trade stations now limit trade loss.
- Camera tracking height lowered slightly, pulse result raised slightly.
- Trade station communications window avatars updated.
- Astrela will now repair systems once the hull is fully repaired.
- Hohlrom detonation must be initiated from a remote vessel.
- Minor polish to the Engineering panel's power controls.
- Reisian and Entriden avatars updated.
- Refinery UI updated to show resources on target vessel only.
- Performance update to the main jump control.
- Cernaw's mission updated to say there are two anomalies.
- Additional Elpin added near Como's derelict ship.
- The right-click pop-up window has been disabled.
- Renan's mission mentions Deca's location.
- Cernaw shows information when each anomaly is sealed.
- Additional quest information items added for the four leaders and Praeter in Northern Eminations.
- Minor update to how the game controls screen resolution.
- Lygate menus polished.
- Any vessel with a shipyard installed can now repair hulls and systems, same as the Astrela, and at greater range.
- Coffee added to radar.
- Pore's mission control updated to fix repetition issue.
- Fixed camera issue when going back to the entry screen.
- Cetus combat trials are completed. Forward systems are locked until completing each trial. Trade station audio updated.
- Minor text alignment changes in system information screen.
- Galaxy Map updated so systems can be clicked on and set as center. Jump button polished.
- Lots of audio and volume changes throughout the main story.
- Fixed issue with music some sounds not using the correct mixer.
- Pulse particles speed increased.
- Velocity and axis lock on celestial objects has been updated.
- Binaries for MacOS marked as x64.
- Early Access information removed, thanks for supporting indie games!